Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 3991
Registered: 10-05 |
Gez said:
linedef 4536 is the culprit
I was about to post this. I swear, these were my exact words.
myk said:
Here is Vince's post on customizing Heretic+. Binding key_invleft, key_invright, and key_useartifact conveniently should be essential. I don't see how having one key per artifact, which is rather cluttered counting how many artifacts there are, is really that much better than quickly browsing the inventory, but to each his own. Using Heretic+ has the advantages of making enduring demos that are technically comparable to Heretic-N's, however.
Given it works with Heretic+, I wonder whether Curse will attract some of the Heretic-N runners. That would be interesting...
I agree that it's a tad unnecessary to bind absolutely every artifact to its own key, but having just one or two of them bound is already extremely helpful. If I have "use quartz flask" bound to a key, and have the morph ovum in my inventory selected, for example, then in a difficult firefight I can simultaneously heal myself with one item and fight back with another. Even if one trains himself to quickly switch from item to item, the second that it takes to do so will be the difference between life and death.
That said, if I ever decide to record "serious" demos for this I may decide to use Hereticp and begrudgingly tolerate its weaknesses.
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