esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5153
Registered: 01-02 |
Fisk said:
Is there anything in particular I should be doing for my map (Severed Survival) ? I'm currently working on totally wiping out all the current thing placement and going about it this time much more carefully, and maybe adding details, etc... But is there anything further I can do?
Well, one of the main things I noticed was that I had to fight several chaingunners in the start area with a pistol. That was pretty annoying. Since you say you're completely redoing the thing placement, all I can say is to try balancing it based on what seems fun to you, and then maybe try cleaning up some of the design a bit...right now it feels kind of sloppy in terms of visuals and room shapes/walls, but being fun to play is the most important thing here. Odd visuals are forgivable, but the gameplay has to be good.
KingKill33 said:
Well, I cut the generator to the immediate right of the first door back a little so that it's not as easy to get caught on, and I moved the smaller box by the demon closer to the stairs so he (and the player) don't get stuck on it. All the terminals in the walls have had their front lines made impassible so that no hang-ups occur. The giant console in the center of the blue switch room has been rounded slightly. And that annoying pillar in the middle of the room with the switch that opens the exit bar has been shrunk a bit. I always found it a bit annoying, but liked it as far as detail went. Hopefully it's less obstructive now.
I actually wanted it to be a bit cramped, as a part of gameplay. That way attacks are almost impossible to dodge, forcing the player to play as perfectly as possible. It seems it may be more of a problem, though. :|
Thanks! That should help a bit.
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