Kyka
Loser

Posts: 1846
Registered: 06-08 |
@KingKill.
I had a play through Stagnant Depot (Smelter.wad) and overall, I really enjoyed it. It was suspensful, atmospheric, and tough. I guess I am kind of biased, because I love small levels with little room to move and tight ammmo counts. And I love really intricate detailed levels. So I was always going to enjoy this level. Hell, I even enjoyed those tiny windows. Ammo was never a problem, even at the start. But I play conservatively and change between pistol and SSG often. WHen I got outside I still had like 17 or 18 shotty shells.
But Essel is probably on the money, coz from a "playtesting" point of view, its got to be fun for everyone, not just, say, someone who loves tight, tough, detailed levels. [Edit] Not that the level won't be fun for most people mind you. [/edit]
-I thought that monsters teleporting in slowly was fine, as long as it didn't happen every single time they teleported, which it did. Perhaps in the blue and red key rooms they could be instant teleport, everywhere else could stay as it is.
- I must have spent at least half that level with less than 10% health. To occasionally be there is good, it makes it interesting. To be there all the time means that you are going to die all the time. In the key rooms and virtually everywhere in between, this is what was happening. Just two or three extra stimpacks throughout the level would make all the difference. Coz even on the second and third time through the level, I wound up in pretty much the same situation.
Anyway, 'nuff criticism. For me, this level did what levels like Vrack and AV and Yestrday.wad and CC3 did... just made me grin coz I was so enjoying it.
And damn, is it just me or do you map at like insane speeds??
@gggmork.
Thanks heaps for playing my level. In truth, the things you mention are intentional designs. The invisibility spheres, well hopefully you picked them up b4 you get to the final waves. They were there to make it tough, to soak up some of your health. They can be useful against the chaingunners though. And I really wanted the waves of monsters to teleport in without the player figuring out exactly where or when it would happen, so all the W1 triggers are scattered everywhere.
Last edited by Kyka on 10-22-08 at 10:47
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