Kyka
Loser

Posts: 1846
Registered: 06-08 |
@Solarn.
Hey there. I have PM'd you that link to the level I tinkered around with. Hope you like. :)
@Joshy.
Finally got around to playing that map of yours. I liked it a lot. Yeah it was tough. But I enjoyed it anyway. IMO its not too tough for UV on a, say 23+ mapslot.
The only suggestion I would make in regards to gameplay is this: There are two pillars, one pictured here. My thought was to make the face of these pillars flat against the wall rather than curving outwards, jutting into the little area at the bottom of the lifts. I found I kept getting stuck on them when doing that first fight against the 2 revenants and the imps which teleport in. Once the walls around the pillars drop, its no problem, they make good cover, but before the walls drop, they totally get in the way. There is so little space in there for that fight already.
As for the rest, I enjoyed it. That was the only place that I thought was really annoying. The rest was hard, sure, but it wasn't frustrating, to me at least. (As long as I remembered to save often.!)
The only other thing I would mention is that there are two hell knights that teleport in, and then get stuck exactly where they teleport in. They walk on the spot, but don't attack and can't seem to move. Screenie here
Anyway, great work, just minor things in what was a well designed level with plenty of good fighting to be had. :) I would offer to record a UV-max demo in this level, but I might have to leave that for someone else, on account of it would take me waaaaaaaay too many tries to do this one without dying. :(
@Kingkill.
Just finished UV on "Into Hell" ...Oh yes! This level was Awesome. MOAR!!! Ok, Ok, it was on the tough side of tough, and it will possibly be nerfed, because it is pretty hard for a level 7 map. But the visuals were great. The gameplay was intense. I kept running out of ammo, but it seems as if I would always trip over more ammo just in time. Health was sufficient. Any less would be crazy. In some ways, more health would be wasted coz if you take a blast or two from a manc, you will probably still die anyway.
All it needs now is about a dozen chaingunners to teleport in. And some revenants. And a cyberdemon. Definitely a cyberdemon.... ;)
In truth I couldn't fault it, except it may be a little hard for what it is intended for.. So I don't have any helpful suggestions. If it stays at this diff setting, you could possibly remove couple of imps from the start maybe. If it does get nerfed, glad I got to play the suicidal pre-release version!
Last edited by Kyka on 10-26-08 at 22:27
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