gggmork
If you can make any sense of this post, congratulations

Posts: 2365
Registered: 06-07 |
I knew hitting the switches that way was theoretically possible but assumed it wouldn't be realistically possible, so didn't bother ironing out that exploit. Hmm, due to the high death rate doing it that way, I'd guess it'd be more fun to force gameplay to not allow it (so its not so die-restart-die-restart)- so I changed that, hopefully for the better. If not all well, they're mostly just practice maps (I like how in flanagan you have a similar exploit (hit switches in the ground to get rocket launcher early) but you just roll with it instead of getting rid of it, heh. That death wasn't even your fault; just the badly constructed (and tedious) end cyber line. So changed that too and a couple other minor things. Added health and rockets to make the viles slightly easier (but now there are baron corpses they can resurrect). The beginning is mostly the same health wise (assuming doing it the non-exploit way won't be so deadly) and the end is easier. But if a map has really hard parts, maybe the beginning is the best place to put them (so die-restarting isn't such a risk- if you have to play through 50 minutes of a map and then do the hard part at the end, you have to (repeatedly) redo those 50 minutes if you die.
(go4-v2 in link)
edit: updated link w/ uv max for go4-v2
Last edited by gggmork on 11-15-08 at 23:27
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