Mechadon
Senior Member

Posts: 1751
Registered: 12-06 |
http://img.photobucket.com/albums/v63/Mechadon/Map%20Screenshots/ReleaseLogo1.png
Download IGPack V1.1! - 41.1 MB
After almost 15 months of working, tweaking, testing, eating cookies and nachoes, taking breaks, and then working some more, IGPack is finally ready for public release! I tried my best to time the release to be at the same time as the release of 97d3 so it would make this holiday ultra awesome.
Want some screenshots? Sure! You can view screenshots of every map on my blog! You can also read more about IGPack in the official Skulltag IGPack project thread as well as the official Skulltag release thread. There's also an older Doomworld thread for anyone to refresh their memory.
For those of you who haven't been following the project's progress, the Community Instagib Map Pack (or IGPack for short) is a set of deathmatch maps originally compiled to encourage games of Instagib. The maps also serve double duty as regular deathmatch maps and they can be played with just about any deathmatch variant you fancy. The pack consists of 31+2 newschool maps varying in size, detail, layout, and flavor by the Skulltag community and beyond. Other tasty features include:
- A fully working reloadable Railgun which allows you to reload whenever you want by pressing the alt-fire key.
- A new side-variant of Instagib called 'Altgib' which uses modified Karasawas instead of Railguns.
- Three new weapons for non-modified DM: Karasawa, Nailgun, and Prox Launcher (see below for descriptions)
- Lots and lots of new graphics, sounds, bots, and skins.
- A new, [somewhat] comprehensive campaign called 'Knee Deep In GIBS'
- A glorious, client-side gib system.
- Fancy new smooth particles for you fancy OpenGL users.
- A new color pallete which alters the blues and greens.
- A script which removes the OpenGL midtexture light gradients for software users.
- http://img.photobucket.com/albums/v63/Mechadon/Map%20Screenshots/KSWPA0.png - Karasawa - The Karasawa is a powerful, high-density plasma rifle. It was developed from a version of the UAC Plasma Rifle after a breakthrough was made in harnessing and containing high-density plasma. It was developed in the International wing of the UAC in Japan, thus it's odd Japanese name. The weapon is capable of firing a highly concentrated bolt of plasma at high velocities. The bolts obtain an elastic state while traveling through the air which allows them to bounce off of hard surfaces until it's energy fades. The weapon has no problem ripping through flesh and bone; in fact the bolt does not slow when moving through a target. It will only dissapate when it's energy depletes on it's own. This feature allows you to fire through many enemies at once, much like a Railgun. It's recommended that you use this weapon at mid-to-long range; however it's effectiveness diminishes in large, open areas.
- http://img.photobucket.com/albums/v63/Mechadon/Map%20Screenshots/NGUNA0.png - Nailgun - The Nailgun is a cross between a shotgun and a chaingun. It fires ultra-hard titanium nails with razorsharp edges in a spread pattern. This weapon has a high rate of fire making it ideal for mid-to-short range fire against numerous enemies.
- http://img.photobucket.com/albums/v63/Mechadon/Map%20Screenshots/PRXPA0.png - Prox Launcher - The Prox Launcher (or 'Proximity Mine Launcher') is a personnel-class mine layer. It's primary function is to create defensive perimeters or to help contain sectors that have been sealed off. Once a target enters the mine's proximity, it explodes with a very large blast radius. The mines in this version of the Prox Launcher have a timed feature which detonate the mines after a few seconds. It also has a new feature which allows the user to remotely detonate all laid mines using the altfire. The fire rate of this weapon is relatively slow and the ammo capacity is very small. This weapon is best used in a defensive manner rather than for assaulting targets.
For the past few weeks I have been working almost non-stop to try and finish IGPack up. I'm happy with the end product and I hope that the rest of your are as well. I'd just like to thank the Claustrophobia 1024 guys for being patient with me while I worked to finish this up :D. Also, please report any bugs that you find! It's very likely that something will come up that will require me to fix and release.
Enjoy and Merry Christmas guys!
[EDIT v1.1 Release]
Ok, version 1.1 is finally here! Check up top for a download link and down a few posts for the changelog!
Last edited by Mechadon on 01-06-09 at 02:04
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