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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 3951
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The Green Herring said:
MAP297 -


320 in 24?

Old Post 01-02-09 01:53 #
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The Green Herring
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Heh, whoops. Fixed that now.

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Old Post 01-02-09 02:08 #
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Mechadon
Senior Member


Posts: 1751
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Here are updated versions of my maps with exits.

E1M3 - http://www.speedyshare.com/396154298.html
E3M8 - http://www.speedyshare.com/287877743.html

Old Post 01-02-09 02:16 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 3951
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I'm glad to see some maps in here as lazily converted as mine.

Old Post 01-02-09 02:51 #
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The Green Herring
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New beta with updated MAP01 and MAP25:

http://disasterlabs.com/thegreenher.../32in24-8b4.zip

MAP01 -
- Made exit door fast-open.

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Old Post 01-02-09 03:15 #
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RottKing
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Posts: 246
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www.rottking.unidoom.org/rottmap02dm.wad re-download and add this, I fixed a few bugs.

Old Post 01-02-09 07:20 #
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alterworldruler
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http://www.speedyshare.com/545962292.html

updated map03 and map17 in one package, fixed all gameplay/texture alignment issues, map17 had a serious gameplay issue so i fixed it

Old Post 01-02-09 09:16 #
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The Green Herring
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New beta with updated MAP02/03/17.

http://disasterlabs.com/thegreenher.../32in24-8b5.zip

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Old Post 01-03-09 03:54 #
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Mechadon
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Posts: 1751
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In Skulltag/ZDoom, Map14 has an unknown texture '-1'. Also, Map26 has a 'line 353's right edge is unconnected'.

Also, I was bored...so I whipped up a MAPINFO (I used 32in24-7's MAPINFO as a template). Someone has probably already made one, but whatever:

http://www.filesavr.com/mapinfo

Old Post 01-03-09 04:54 #
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The Green Herring
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I already made a MAPINFO, but your effort is appreciated. :)

New beta: http://disasterlabs.com/thegreenher.../32in24-8b6.zip

What's changed in this version:

General -
- MAPINFO. No titlepatches just yet; I'll be doing those. (It should be noted that MAP23's title gets cut off in the intermission...)
- Added SKY4 from Ultimate Doom, as well as TEXTURE1 lumps for the Doom II skies. With the MAPINFO, all levels display their original skies (e.g. MAP01 has Doom E1 sky, MAP02 has Doom MAP01-10 sky, etc.)

MAP14 -
- Fixed unknown texture (thanks Mek.)

MAP20 -
- Removed all inaccessible items, as well as inaccessible areas not visible from any regularly accessible location.

MAP23 -
- Edited formerly invisible teleporter to look like the teleporter on the other end.

MAP26 -
- Fixed unconnected linedefs which were in the original E4M1 as well (thanks Mek.)

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Last edited by The Green Herring on 01-06-09 at 04:24

Old Post 01-03-09 05:29 #
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esselfortium
Cumulonimbus Antagonistic Posting


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Bug: the titlepic is only 300x200 instead of 320x200, so many ports will draw garbage to the right of it.

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Released: Seventeen More Times (album) - Listen free online! | Vaporware Demo | SpaceDM9 | A Terrible Flood (album) | SpaceDM5 | Greenwar 2 | 32in24 series | Claust1024 | Testing Facility
In Progress: Vaporware | KDiKDiZD | TSoZD | ???
Resources: EDF Monster Library | Mapping Tips | CC4-tex | EsselTX

Old Post 01-03-09 05:36 #
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Shaikoten
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esselfortium said:
Bug: the titlepic is only 300x200 instead of 320x200, so many ports will draw garbage to the right of it.

It's OK, that titlepic IS garbage anyways. It was just a placeholder, since I did the original assuming we'd have one with our normal pallet with the good blues. I'll do a new one.

Old Post 01-03-09 05:37 #
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TheMionicDonut
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Posts: 590
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On map28 one of the doors still doesn't have the correct walk over trigger (Lower right side). Ive sent the fixed version like three times but to no avail.

http://www.speedyshare.com/128233605.html

Last edited by TheMionicDonut on 01-03-09 at 07:20

Old Post 01-03-09 07:10 #
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Shaikoten
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Posts: 997
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http://cb-sc.com/doomstuff/32in24/titlepic8.bmp
Here's your new titlepic <3 <3 <3

Old Post 01-03-09 17:22 #
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Da Spadger
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Map29 has a missing texture. Also, linedef 93 has the lower unpegged flag on and won't move when the lift on its backside lowers.

Old Post 01-03-09 19:35 #
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The Green Herring
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New beta because people are impatient as hell and don't realize that working on the PL2 rerelease takes time: http://disasterlabs.com/thegreenher.../32in24-8b7.zip

Changes:

General -
- Added new titlepic (thanks Shai.)
- Added titlepatches for MAP01-10, 15 and 21.
- Added updated MAP19 courtesy of Kassman and updated MAP28 courtesy of TheMionicDonut.

MAP02 -
- Made the exit door fast-open.

MAP06 -
- Restored the lava pit's damage flag and added elevators to use to escape from it.

MAP10 -
- Made the exit door fast-open and set its doorjambs as Lower Unpegged.

MAP11 -
- Made the exit door fast-open and set its doorjambs as Lower Unpegged. (Also removed pointless tags for the exit door. :P )

MAP13 -
- Made the exit door fast-open.

MAP15 -
- Cut out more inaccessible areas in the south and southeast.

MAP22 -
- Cut out inaccessible areas.

MAP24 -
- Set the doorjambs of the exit door as Lower Unpegged.

MAP27 -
- Moved the exit to a different location (closer to where you exited in the original E4M5) and adjusted texture alignment inside.

MAP28 -
- All doors now fast-open when pressed on.

MAP29 -
- Corrected HOM and texturing error (thanks Spadger.)

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Last edited by The Green Herring on 01-06-09 at 04:24

Old Post 01-04-09 19:55 #
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The Green Herring
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Sorry for the double post, but here's what may be the last beta. Unless anyone points something out that I missed, I'll soon rerelease this as the final version. Check it out: http://disasterlabs.com/thegreenher.../32in24-8b8.zip

Changed:

General -
- Added the rest of the titlepatches.

MAP09 -
- Made the exit door fast-open.

MAP19 -
- Re-fixed exit switch bug because Kassman fails it.

MAP32 -
- Made the exit door fast-open.

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Last edited by The Green Herring on 01-06-09 at 04:24

Old Post 01-05-09 00:26 #
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Xaser
Senior Member


Posts: 1476
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Doink.

Title: Deimos Monopoly
Level Converted: E2M1
Time Taken: Too late :o


I just *had* to do this one. I'm surprised nobody took it and I didn't want to see E2M1 fall by the wayside. I didn't have time to make it look as awesome as I wanted to (riiight), but oh well, it's playable. And coming from me, It's also insane.

Old Post 01-05-09 04:44 #
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The Green Herring
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This is the last beta, folks. The update after this will be the last update, so if you have any more things that need to be pointed out, tell me now. http://disasterlabs.com/thegreenher.../32in24-8b9.zip

Changes:

General -
- Removed intermission text screens (we don't need 'em anyway.)
- Added Xaser's E2M1 as MAP33 (heh.)
- Added DWANGO5 D_DM2INT (heh.)

MAP20 -
- You can no longer get stuck on the plasma rifle lift by staying on it when it rises.

MAP23 -
- Fixed ASHWALL2 occurrences.

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Last edited by The Green Herring on 01-06-09 at 04:24

Old Post 01-05-09 05:39 #
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master lockwolf
Green Marine


Posts: 35
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I found a HOM on Map19. Its the SE shotgun room.

Screenshot (which doesn't show much): http://img152.imageshack.us/my.php?...doom0151aw7.png

Old Post 01-05-09 19:51 #
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lupinx-Kassman
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master lockwolf said:
I found a HOM on Map19. Its the SE shotgun room.

Screenshot (which doesn't show much): http://img152.imageshack.us/my.php?...doom0151aw7.png



I checked that area in my map and..the textures are there. So that doesn't make sense o_o.

Old Post 01-05-09 21:35 #
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The Green Herring
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lupinx-Kassman said:
I checked that area in my map and..the textures are there. So that doesn't make sense o_o.
He means this.

As it turns out, it's because linedefs 934 and 935 both reference the wrong sector (32 instead of 40). This has been corrected now.

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Old Post 01-06-09 00:23 #
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The Green Herring
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And now, without further ado... the final version of 32in24-8. Download it, run it on a server, and get fragging! If Shaikoten and/or esselfortium would be so kind as to put it on a more permanent host, that would be great. :)

I don't think I'll upload this to idgames because the nature of the product might not jive with Ty Halderman. If anyone else wants to, they're welcome to try. ;)

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Old Post 01-06-09 04:23 #
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Mechadon
Senior Member


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Here's a [maybe] permanent mirror:

http://www.filesavr.com/32in24-8

Old Post 01-06-09 05:19 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 3637
Registered: 01-04


Well, if that's not a kick in the face, I don't know what is.

Old Post 01-06-09 05:55 #
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Shaikoten
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We're playing this on Skulltag right now, lots of dudes. It's a ridiculously fun time.

Old Post 01-06-09 06:36 #
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Revenant
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Here's a probably permanent mirror

http://revenant1.net/doom/32in24-8.zip

Old Post 01-06-09 16:46 #
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