DarkJedi188
Forum Regular

Posts: 803
Registered: 06-04 |
OK, I've already got the chance to play the first 2 maps on difficulty#3.
Here's my thoughts and impressions...
I was pleased by the Cleric's new weapon#1, because it could be used at long-range and it almost feels like the classic super-shotgun from DOOM II.
I was pleased by the Mage's upgraded weapon#1, because it didn't look or sound as wimpy as the original blue wand. It had a more powerful feeling to it.
I was pleased to see the Hellstaff imported from Heretic, renamed to a more creepier name, and given purple blasts instead of red blasts.
(It has always been my favourite Heretic weapon. And with those new purple blasts it just seems even more appealing than it ever did before.)
I was pleased by the new goat-resembling Satyr monsters.
For some reason Hexen has always been quite lacking in goat-resembling monsters (asides from the Skull Wizard of Hexen II), and it always caused me to wonder why.
Now, here's the things that I didn't like...
The dense fog on the first map was very annoying. I was forced to open the GZDOOM menu and disable the fog rendering.
The Mage only has 80 hitpoints. :( I would've preferred it more if the Cleric was the weakest of the bunch.
Well, anyways, that's all I can say...
The positives clearly outnumber the negatives. So I congratulate you on releasing an awesome WAD!
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