myk

Posts: 14804
Registered: 04-02 |
It was various monsters, many in the crate maze. I was using Doom2 to play (a hacked version that raises limits) although the issue should also affect PrBoom in Doom compatibility mode. Various source ports ignore the REJECT when it's messed up or blank and aren't affected by this.
That node builder you use does have a couple of REJECT options. See here. By default, it uses -r, adding a 0-byte lump (it's empty). Using -R (full REJECT with all zeros) should solve the issue, which I'd recommend for any level that's just limit-removing, when using ZDBSP. I haven't checked, but Slade may have an entry for the node builder command-line in its CFG, where you can add the parameter (-R).
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