Doom Marine
Senior Member

Posts: 1548
Registered: 09-03 |
It's not just a lava cave, it's a Mortal-Kombat themed level, complete with MK art assets, having several MK stages built into it. See the eight circles on the automap? Those are soul chambers that takes the player into mini-challenges aka MK stages... you might even encounter a representation of Shao Kahn. Think Doom2 Map08.
This level marks the second of my experimental designs post-DVII-1 that emphasizes creative ways of killing enemies through monster-killing traps, beserking, and infighting with minimal use of ammunition (although it will be generously provided to give the player multiple choices in combat). Nowhere near as tough as my past works... uh, save for MAP24 - Rigor Mortis (currently in progress).
DVII's hell levels are now planned to be continuously connected together, like what the original DV did with MAP01-04, but on a much larger scale spanning 9-10 levels that takes the player inside and outside the hell planet, from lava caves to the volcanic exterior and beyond. Imagine a 150,000 linedef inferno.
BTW, DVII-2 now has TWO additional new enemies (on top of the afrit and cleric) without sacrficing current ones, and still remain limit-removing boom compatible.
|