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Mechadon
Senior Member


Posts: 2326
Registered: 12-06



esselfortium said:
It's worth noting that Eternity, as of SVN revision 1212, now has joined ZDoom and PrBoom-Plus in supporting ZDBSP's uncompressed extended nodes format. I've tested it in combination with DB2's built-in sidedefs compression to successfully load a map with well over 70,000 sidedefs in it.

Whoa, awesome :O. When did PRBoom+ get support for it? Something tells me it was announced or said somewhere, I just haven't been paying much attention :P That's awesome news for me though! I could go back in my Vela Pax map and re-add some things I had to take out.

Also I'm surprised I haven't posted more in this thread. Your latest shots look absolutely amazing Doom Marine! I really love those ghostly looking faces in the walls.

Old Post Jun 14 2010 23:11 #
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Doom Marine
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http://farm5.static.flickr.com/4081...13eb81d6a_b.jpg

Deus Vult II learned E1 and subsequently assimilated it.

Old Post Jul 4 2010 00:41 #
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z0diac
Green Marine


Posts: 49
Registered: 10-06


Fuck. I rarely post here, but your avatar and impressively motivating retro-inducing level-design made me do it.

Keep it up good sir.

Old Post Jul 4 2010 05:29 #
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gun_psycho
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That shot's looking nice. I'm loving the E1 feel this is showing.

Old Post Jul 4 2010 05:33 #
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Hell's Vendetta
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Doom Marine said:
pic

A retro themed level?

Glorious.

Old Post Jul 4 2010 18:13 #
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Mr. Freeze
etc.


Posts: 1933
Registered: 06-09


Not to be a killjoy, but I hope you do something inspired with that E1M1 recreation. I've played through so many recreations of that level, I'd be bummed if it didn't throw a surprise or two at me.

Old Post Jul 4 2010 21:37 #
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TheMionicDonut
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Mr. Freeze said:
Not to be a killjoy, but I hope you do something inspired with that E1M1 recreation. I've played through so many recreations of that level, I'd be bummed if it didn't throw a surprise or two at me.

The lack of surprises would be the biggest surprise of all time. Bigger than going to that cave and finding out Jesus disappeared, thats how big a surprise we are talking.

DVII can redeem your soul (but not mine, because I just made this post)

Also, that avatar is <3

Old Post Jul 5 2010 15:08 #
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SYS
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Methinks a DVII interpretation of E1M1 will either be understated, or riddled with surprise monster rape.

Old Post Jul 5 2010 18:15 #
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Xaser
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Considering it's Deus Vult, I don't think we have to worry about the former situation. :P

Knowing Huy's knack for making maps that play like awesome, I'm confident he'll make it kick ass in some way or another. [/unintentionalsuckup]

Old Post Jul 5 2010 19:44 #
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Philnemba
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I pretty much agree on Xaser's point of view of this new pic. I personal believe that Huy could turn e1m1 into some kind of creative Slaughter map that can be potentially epic as hell.

Old Post Jul 6 2010 00:16 #
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Doom Marine
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E1 means E1 gameplay. No weird contortion of the E1 concept here.

Old Post Jul 6 2010 01:25 #
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Doom Marine
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http://farm5.static.flickr.com/4119...d26c6db86_b.jpg

Old Post Jul 6 2010 01:41 #
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Doom Marine
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Clarification: a series of E1 maps will now be the opening act of DVII. Gameplay-wise, it should not have anything that Ultimate Doom doesn't have. Target difficulty is around E1 on UV.

Last edited by Doom Marine on Jul 6 2010 at 03:22

Old Post Jul 6 2010 03:13 #
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K!r4
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Why not? Original maps are put later in the set?

Old Post Jul 6 2010 07:26 #
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Xaser
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Not to knock the work at all (looks great so far), but having solely remakes as the first few maps might not be the best way to start it since players won't be exposed to most of the all-new content until later on-ish. Sure, most players will have been familiar with DVII's first edition anyway, but it's still a slight concern. Perhaps mixing the E1 'makes with a couple of other maps, as a random thought?

Old Post Jul 6 2010 09:49 #
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K!r4
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Looking at the screenshots it looks like an original E1 tribute. It shouldn't be a problem because it is fresh enough IMHO.

Old Post Jul 6 2010 10:22 #
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Xaser
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Eh, it'll work either way. Not sure why I seemed so concerned about it. I make odd posts when I'm sleep deprived. :P

Old Post Jul 6 2010 17:20 #
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gun_psycho
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One question: will the last E1 map be in the vein of E1M8?

Old Post Jul 6 2010 18:53 #
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Insane_Gazebo
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I've rarely been a fan of 'classic' techbases, though I have a hunch I'll enjoy yours quite a great deal. :)

Old Post Jul 6 2010 22:49 #
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Doom Marine
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gun_psycho said:
One question: will the last E1 map be in the vein of E1M8?

Three E1 maps are planned, and no E1M8, that was probably one of the weakest levels as far as E1 goes.

Old Post Jul 6 2010 23:27 #
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TimeOfDeath
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I thought it was good as a boss map and had cool ideas. Like, all the barrels at the start with the demons. And the long hallway that lead you to the two barons. Then the walls lower when they die and reveal a huge outdoor area. EPIC. Then the rising stairs lead you into darkness and you're getting attacked by monsters and you can't do shit to defend yourself and you're like "wtf Im gonna die!!!", then you beat the level.

Old Post Jul 6 2010 23:40 #
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Pedro VC
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This shit looks awesome D=

Also, what happened to mapping and trolling?

Old Post Jul 7 2010 00:04 #
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gemini09
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Indeed - I agree. The two Barons actually pose a serious threat in that area with specters and explosive barrels scattered around. The only weapon you had was the shotgun, and it takes a lot of shots to take down a single Baron with it. Eventually the walls disappear and reveal a giant pentagram. It was certainly different from the rest of E1 but it was also the transition to the hell-aspect of the following episodes.

Old Post Jul 7 2010 00:06 #
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Doom Marine
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E1M8?

http://farm5.static.flickr.com/4093...f4ab7c4fd_b.jpg

Exploding barrels don't make a whole lot of sense in hell, so in their places are explosive volcanic rocks.

*Volcanic rocks are not barrel replacements. The barrel is still intact. What you get in DVII are two different exploding object types.

Old Post Jul 7 2010 08:10 #
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gemini09
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That's a majestic looking gate.

Ya know what struck me as a cool idea? A new object to replace the exploding rocks, that works like a static enemy, IE something like the thing "eye in green stuff" that attacks the player with death-rays when the player gets close to it, and otherwise remains static. Or the floating fireball thing, to glow and cause player damage when the player gets close. Those two items are perhaps a tad bright for that area but you could easily darken them in Photoshop.

Old Post Jul 7 2010 16:49 #
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Doom Marine
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Surprise, it's still going:

http://farm6.static.flickr.com/5024...15c01c5bb_b.jpg

http://farm6.static.flickr.com/5184...72fa908e4_b.jpg

http://farm6.static.flickr.com/5269...8f9a95b6e_b.jpg

Old Post Apr 7 2011 11:32 #
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Alfonzo
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Holy mother of... Never mind the first person screenshots, the automap looks like the mutable entrails of some mythical monster! Impressive doesn’t even cover it.

Old Post Apr 7 2011 11:47 #
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Archvile78
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I'm speechless at the awesomeness of these screenshots.

Old Post Apr 7 2011 11:52 #
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General Rainbow Bacon
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Awesome, you are a very talented and patient mapper. Can't wait for this.

Old Post Apr 7 2011 13:45 #
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Insane_Gazebo
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Great to hear you're still with us. Looks fantastic.

Old Post Apr 8 2011 10:01 #
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