Doom Marine
Senior Member

Posts: 1378
Registered: 09-03 |
While putting cliffs around the horizon would somewhat allow the player to freely roam the background area, it comes with a few trade-offs:
1. When the player finally encounters the horizon cliff walls, the level will feel like it's walled off.
2. Blocking the sky has a net negative effect on the vista as a whole, and isn't as aesthetically pleasing as having the edge of the map meet the sky in the manner which my screenshot is showing.
Even if the player got to roam the background area, they will eventually hit a physical restriction, and will feel like it's walled off anyway. Ever seen that movie, "The Truman Show"?
In the current build, the closest to the crater plains the player is allowed to go, is on the runway. This is currently the optimal compromise between gazing at the vista versus the Doom Engine's limitation.
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