myk
Super Charge

Posts: 13106
Registered: 04-02 |
TimeOfDeath said:
Yeah, I always leave the 3d mode starts there with all the difficulties unchecked, but I don't know if it would cause problems with something like doom2.exe.
It can. For one, to make the level work in Doom you've got to add the camera as some harmless object, otherwise the game terminates on startup after detecting an unknown thing. I've done this by giving the "dead lost soul" thing the cam's doomednum, using this hacked executable for WADs that retain the cam. For some reason, though, this change can desynch demos.
One thing you can do is give the dead lost soul (thing 116 in DeHackEd, which is normally not doing anything in the game) doomednum 32000 instead of its usual 23 and place the DEHACKED lump with that data in the WAD or add that to the existing lump, if you're already using one, of course. People using Doom will then apply the patch and then the demo will work the same way in all compatible engines. If you do this, you might want to note it on the text file.
Doom users can also open a level with the cam and give it doomednum 0 so it doesn't appear. This will make demos work and might be okay for a single level, but much less fun if one has to fix a whole level set.
Note that this only matters in respect to Doom, as Boom doesn't care about unknown things.
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