TimeOfDeath
Forum Regular
Posts: 1236
Registered: 06-06 |
Cool :) Final time was 20:38. Yeah, I kinda wanted the map to be set-up so you could "wing it" without too many retries and memorization, like playing tweaked oblige maps for the first time (that's what I've been playing the past month), so I added plenty of health and ammo. I did a first exit max last night in 14:50, but I pretty much had a planned route with retries.
Nah it's ok, the bloated zip file kinda bugged me too, since it would always ask to replace the previous demos when I'd unzip the wad file. I guess since I still haven't uploaded part 1 to idgames, I'll just put part1 and part2 together in one file.
I guess I assumed the demo players also check the wads forum and just didn't like these maps or something, so I thought one thread for demos + new maps was enough in the wads forum, but I wouldn't be against a thread in the demos forum too, if people would demo it. I'm sure other players could beat my times. Some of my demos were first/second exits just to show how the map works, so they shouldn't be too hard to beat. As for rocket jumping: yeah I thought about making part2 to be zdoom rocket jumping slaughtermaps (rjumping required), but then like nobody would want to play them (that's why I started making this semi-classic-style wad, so that hopefully more people would play my maps, cuz back in 2006 I was the only person who would play my sloth maps).
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