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CapNapalm
and the Thermonuclear League of Justice


Posts: 81
Registered: 12-01


Yes I know itīs a cheesy title, but what are you gonna do.
Anyway, this my first SP RELEASE, not my first Sp level, just the first one I am letting loose on you. Look for it in next weeks Newstuff and an FTP server near you. (Twisted.zip) Feedback is greatly appreciated, so download it and E-Mail what you think or post it here.

Old Post 12-31-01 16:24 #
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CapNapalm
and the Thermonuclear League of Justice


Posts: 81
Registered: 12-01


Ok you can now download the file here http://www.doomworld.com/d_underg/i...uff/twisted.zip
And we already have a Speeddemo record, which lies at 10:04 mins and has been set by Rich Sham ;).
So download this baby and tell me what you think.

Old Post 01-01-02 14:39 #
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Fredrik


Posts: 11685
Registered: 05-00


Whoops! Awesome level! Terrific architecture, lighting, layout and fun gameplay!

Old Post 01-01-02 16:42 #
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Fredrik


Posts: 11685
Registered: 05-00


Might've been good with some more weapon in it though... a SSG somewhere and the battles would be better (it's a little boring in the long run to take down Imp by Imp by Imp with the shotgun...)

Old Post 01-01-02 17:04 #
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CapNapalm
and the Thermonuclear League of Justice


Posts: 81
Registered: 12-01


Thanks for the kind words. I didnīt add a SSG because it probably would have made the level too easy and I donīt really like the SSG anyway.

Old Post 01-02-02 14:04 #
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Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6382
Registered: 12-00


I enjoyed it too.

Good looking, good gameplay, good - if frequent - use of teleporting monsters.

Nice one!

Old Post 01-02-02 15:10 #
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Tobester
I die a lot.


Posts: 1201
Registered: 02-01


Napalm = god!


Move over fredrik, you are blocking Napalms light!

Old Post 01-02-02 23:34 #
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deathz0r
Bitch fuckin' stole me chaingun!


Posts: 3617
Registered: 01-01


pfft, what about skippy?

Old Post 01-02-02 23:51 #
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zark
is more awesome than Ralphis


Posts: 1792
Registered: 07-00


This map RULES. Maybe an extra weapon or two, or more ammo for the chaingun (it's there, let us use it!) but overall really nice. Good architecture, great gameplay. Keep up the good work!

Old Post 01-03-02 00:36 #
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Liam
the Bard formerly known as the Bard


Posts: 4018
Registered: 08-00


I love the yellow key room.

Old Post 01-03-02 10:25 #
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CapNapalm
and the Thermonuclear League of Justice


Posts: 81
Registered: 12-01


Ok hereīs the deal, I will rerelease this level with the following changes:
1. More Chaingun ammo
2. Align ALL the textures, not just some :P
3. Get rid of that annoying gfx bug which has some gfx hanging in mid air, although this one is gonna be tough.

Iīll try to rerelease it by tommorrow, but I make no promises.

Old Post 01-04-02 13:25 #
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Searcher
Senior Member


Posts: 1351
Registered: 05-01


Can you / Will You link to your speed demo?
Or make a new one for the revised wad?
I like it a lot.

Nicely done overall.

Plays well with zdoom. You have to be better than me to live thru the yellow key room in UV. Good job. Damn near an ammo shortage. Would need a bit more ammo with the SSG, which would come in quite handy on the Barons.

I did not notice any graphics out of place or hanging in the air. Trying to stay alive didn't leave me much time to admire the texture alignment. Will run back through with no monsters. I liked what I did see.

Old Post 01-05-02 04:21 #
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