Insane_Gazebo
Member
Posts: 334
Registered: 12-07 |
cs99cjb said:
Just out of interest, what is 'sector packing', and how would it help? I can't help thinking that anything other than a Doom source port on steroids would keel over and crash, given the complexity of the visible detail in your screenshots.
I've heard it called other names before, but essentially, it means you're combining sectors that share identical properties together, like lights, the pillars you can see in Map05, etc.
I had a look at your map again, and you're doing it correctly, so maybe you call it something else :P
And no, funnily enough, Map05 seems to run okay. In fact, it isn't the architecture which appears to be causing a small dip in the frame rate... No, much like Map03 in DVII, it's the amount of visible sprites. (In this case, the torches.)
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