Insane_Gazebo
Member
Posts: 329
Registered: 12-07 |
Solarn said:
Okay, some feedback on the other maps.
The Burrow was just as fun as Python, with no ammo issues this time. Maybe I'm just getting better at conserving it. No changes needed. This was actually the first time that I had fun fighting a Cyberdemon. I usually run for my life when I see them as I'm not very good at dodging.
I'm currently playing Grinder and I'm confident that I'll be able to complete it, but it's a very steep rise in difficulty from the first two levels. It's absolutely packed with monsters and unlike Python and The Burrow, where they teleport in or come out of monster closets when I'm ready, they're all there at the start, meaning that I don't really have time to rest and look for health or ammo. I utilized infighting a lot more than in the previous levels. Also, some of the passages are too narrow for the amount of monsters I need to fight in them. You should probably lower the number of monsters in the map or distribute them less evenly, with more and more appearing as the player progresses. There's absolutely no need for that horde of imps, Knights and Barons to be present right at the start.
Pale Monument is one of my favourite in the bunch, architecture-wise, as it's simply breathtaking, but nuts.wad with amazing architecture is still nuts.wad. The amount of monsters in this one is ridiculous. The first two levels were insanely hard but fair and the third was unfair but fun. This is just plain unfair. I IDDQD'd through it after dying in the first area a billion times without any progress. I'm sure that I'd be able to play through it without cheats after a few days of practice, but it still wouldn't be fun. Please cut the number of monsters at least in half.
The Cage is absolutely amazing and actually a breath of fresh air after the last two levels. There's still an insane amount of monsters, but they never swarmed me like they did in the previous two levels, with no escape route. I had a ton of fun playing it.
I actually couldn't find my way out of the first room of The Dreaming Garden and prboom+ terminated with some message I don't remember, so I can't give any opinions on it yet. Maybe a little less Knights right in the first room would be better.
I haven't played the last two levels yet, so I can't say anything about them.
Don't worry about Grinder for the most part - I'm not very happy with it. I'm not sure it's a keeper. (Wait until you get to the last room :P Even gggmork had trouble figuring out how to get past it.)
As I said in the PM, Pale Monument isn't finished for that exact reason. I mean, it can be finished, and was in fact actually harder at one point than the version you played initially. (Seriously!)
But mostly, I don't feel it's the amount of monsters which is the problem - just mostly their placing, and how you're forced to fight them.
However, there is a strategy to get past the first room which is the hardest part, which I'll be tweaking.
You're supposed to start by using the Cyberdemon to the right to create infighting, dodge past him, grab the Soulsphere, wait a moment, then clear a path behind one of the main pillars to grab some ammo and cover. Then repeat with the other pillar.
You then need to watch for the little arches in the first room - they trigger arch viles back at the start which one needs to deal with. (I think I'll delay that part - get them to come in later.)
Though, there is one part I won't be changing, and that's the caco-demon room. The whole point to that, is that there *is* too many to fight. That's why:
a) The BFG Room opens back at the start.
b) You get a teleporter back across the map.
Still, if you have any ideas how to use the rooms that are there to create some interesting fights, go ahead.
Regardless though, the monster placement needs some work. :)
As for The Cage, I'm actually surprised you enjoyed it. I felt it was worse than Pale Monument in that regard. Interesting. (gggmork kept falling off the edges, getting stuck and dying.)
As for The Garden, I guess I better move that switch. I would have thought an arrow on the mini-map might give it away, but so far the only player to find it without trouble was gggmork. (Seriously open up your map in the first room and zoom in, hehe.)
Anyway, thanks for the feedback so far Solarn :)
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