Bloodite Krypto
Mini-Member
Posts: 75
Registered: 02-09 |
To my utter astonishment, after taking a thorough look at my graphic card's settings interface and making a few interesting adjustments MAP's 09 and 10 run flawlessly in GLBOOM+ with NO framerate drop at all! And I'm not even boasting a dual core processor. This is simply outstanding, a true testament of the efficiency of GLBoom+ on lower end systems. Unfortunately this only boils my blood, making me even more infuriated and downright appauled at GZDoom, no argument can hope to alter my perception of it being atrociously repugnant (where efficiency is concerned ofcourse). In comparison it can't run 09 and 10 at all, the framerate plumets catastrophically, 11 is literally unplayable, it slowed to a crawl upon firing, all I can say for the time being is bloody hell that's one hell of a jump in the monster count in comparison to the earlier maps.
Stubbornly attacking the engine is futile perhaps, yet I can't help but laugh at how poor GZDoom compares to GLBoom+. However it highlights an even more urgent matter concerning the future of Sunder, if DB2 isn't upgraded to increase the number of linedefs capable in BOOM I sincerely hope you make future maps compatible with PRBoom+ for the sake of lower end users. In all earnest while the epicly gargantuac architecture of 10 for instance creates a powerful feeling of immersion, I hope you can be persuaded to reduce the scale of the architecture for the sake of players across all engines.
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