Solarn
Member
Posts: 481
Registered: 09-08 |
Insane_Gazebo said:
God damn it. I knew exactly which line you meant before I checked it too. Hah.
Thanks for the youtube vids as well Okuplok - great to be able to see these maps are possible in one clean run :) (Which, funnily enough, wasn't my original intention. Oh well, plenty of free map slots :D)
Finally got the mapping bug again, so here's a shot of a Map12, which I started the other day:
http://img713.imageshack.us/img713/...ndermap121e.jpg
Hopefully by the time this is done I can go back and fix Map11. (Pitty it's too big for anything but ZDoom, though.)
Nice shot. The Furnace is terribly fun, although I'm annoyed by the large number of damaging floors in the first two areas. Maybe you should make the lava in the first trap area (the large room with the thick pillar in the center where the walls open to reveal imps, hell knights, revenants and archviles) non-damaging.
I'm also not quite sure if there's enough ammo in the map to kill everything, at least if you include the optional areas (the revenant and hell knight ledges you can get to from the first area).
I really love the epic scope of the map. It really is a pity that only zdbsp can build the nodes for it, because I'd love for the entire pack to be playable in PrBoom+.
EDIT: You know, before I started playing Sunder, I had problems even with regular Doom maps on UV. Now I'm starting to require this kind of insane difficulty to have fun.
|