Super Jamie
Forum Staple

Posts: 2660
Registered: 03-08 |
Greetings Doomworld, here's my first publicly-released map. Surprise, it's not a techbase full of cyberdemons!
As the title suggests, Dead Easy is a tribute to Doom 2's MAP07 "Dead Simple", made for Doom 1. It's fairly similar as far as gameplay and layout go, however I've hopefully bumped the difficulty up a bit.
It's not a very pretty map, I'm focused on gameplay and (im)balance more at the moment. Build time was about 3 hours.
Here's where I might need some help. I then spent an additional 2 hours messing round with ideas on how to make an exit where you have to kill every monster, as Doom 1 has no Tag 667, and I've already used Tag 666. I decided sticking deaf, blocked monsters in walls blocking the exit was a stupid hack, and the simplest thing I could think of was just removing the exit altogether, you win when the 10 monsters are all dead. A series of switches potentially allows skipping kills, but perhaps just "the honour system" would be a better idea?
Whilst I'm sure you can't tell much about my mapping skills from 8 sectors, any comments, help, suggestions and criticisms are welcomed. If you think it's good enough, or if I can improve it to be good enough, I might send it to /newstuff, but the last thing idgames needs is more crap wads, so I submit it here for your approval first.
Tested in Vanilla, Chocolate, PrBoom and GZDoom. It seems a bit easier in GZD with mouselook and all that. You're not sposed to jump.
Here's a screenshot: http://i113.photobucket.com/albums/...om/deadeasy.jpg
Get it here for now: http://www.superjamie.net/doom/deadeasy.zip
|