RjY
anARCHy
Posts: 748
Registered: 05-02 |
Linedef 525 needs an upper texture on its left side, since if you open the door and start the crusher but get out from under it in time, the back of the linedef becomes visible.
Also, I'm only mentioning this because your text file says "it should work in vanilla", but it is possible to exit the map in -complevel 2 but several teleporters, the super shotgun secret, and the crushers failed to work due to being triggered by Boom-only linedef specials. If you want a list- 486 and 489 have special 185
- 566 has special 221
- 543, 548, 555, 576, 583, 593, 601, 609 and 620 have special 268
- and 628 has special 269.
If you convert them to Doom linedef types don't forget to always use repeatable teleporter lines. In Doom, a single-use teleporter line will get "used up" even if the exit point is blocked and the monster doesn't teleport. I think in general it's a bad idea to use single-use teleporters anywhere unless you really know what you're doing.
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