Pavera
Senior Member

Posts: 1304
Registered: 07-08 |
The sky is messed up, I get HOM everywhere. I ran it with the latest version of Skulltag with the texture wad.
All the enemies are way too strong, it's quite frustrating. Two SSG blasts to kill a raptor? Wouldn't be a problem if there weren't gigantic hordes of these type of enemies. This is made even more pointless by the multiple invulnerability spheres scattered around, since I was able to stay invincible throughout most of the fights. I also noticed that two of the enemies in the start didn't even work, they just stood there like statues.
It's not all bad though, I can definitely see good ideas in here. The Turok theme you've been toting is quite apparent, with the jungle base and the music, etc..
I definitely wouldn't call this final, you should go through some more testing and balancing before you release it for real.
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