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Flesh420
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Posts: 118
Registered: 08-05


My goal with this map is to make the player tense with just enough ammo and just enough health but still very beatable.

Download link:
http://www.moddb.com/mods/the-facility1/downloads


Here are some screenshots
http://img44.imageshack.us/gal.php?g=doom0013.png

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Last edited by Flesh420 on 06-27-09 at 18:12

Old Post 06-11-09 01:30 #
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Dreadopp
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The screenshots are looking pretty good. :)

Old Post 06-11-09 01:57 #
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Super Jamie
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Very nice. True to classic techbase styling, but a more modern take with the sloping floors and lighting and that.

Could you post a link to your E1M1 Reloaded?

Old Post 06-11-09 02:28 #
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Flesh420
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Posts: 118
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Super Jamie said:
Very nice. True to classic techbase styling, but a more modern take with the sloping floors and lighting and that.

Could you post a link to your E1M1 Reloaded?



http://www.doomworld.com/idgames/?id=15564

Old Post 06-11-09 02:39 #
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Flesh420
Junior Member


Posts: 118
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I need 2 people too play test this map. If anyone is interested send me a PM.

Thanks

Old Post 06-21-09 06:48 #
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Flesh420
Junior Member


Posts: 118
Registered: 08-05


http://www.moddb.com/mods/the-facil...s/the-facility1


Tell me what you think

Last edited by Flesh420 on 06-27-09 at 02:41

Old Post 06-22-09 02:16 #
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Super Jamie
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Wow. Your ZDoom editing skills are quite impressive.

I played till the part with the Lost Souls then died. Ammo's quite tight, but not too difficult. I was thikning a berzerk pack would make those Demon-punching encounters a little less repetitive, though it would also probably make the map too easy. I hate fading imps, but they're used sparingly enough that they're not too unfair. On reflection, the bit I've played so far seems to be quite well-balanced for a difficult-style map.

I gather jumping is required? It's possible to jump your way up the crates (where you first meet Sergeants) to Sector 1018.

And you missed a bronze texture on Linedef 2668, it's on the south-west pillar in the teleporter area.

I'd be surprised if this doesn't get all 4s and 5s on idgames.

Old Post 06-22-09 11:35 #
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GreyGhost
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I like it - also found ammo a bit tight.

Sectors 173 and 479 have several small linedefs that think they're facing sector 171 (front and back) which I suspect is what caused me to get stuck in the floor on one occasion.

Old Post 06-22-09 13:18 #
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Flesh420
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Posts: 118
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Yes jumping is required, But I tried to make it few and far between. I fixed those sectors too.

Last edited by Flesh420 on 06-22-09 at 17:28

Old Post 06-22-09 13:34 #
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Flesh420
Junior Member


Posts: 118
Registered: 08-05


http://www.moddb.com/mods/the-facility1/downloads

Here is a link for my map, Ive went back and fixed hopefully all of the texture foul ups hopefully.

Im waiting for it to be uploaded to the database but its taking awhile and I uploaded a older version because I found some more stuff I missed after I uploaded it. DOH!

Anyways tell me what you guys think.

Last edited by Flesh420 on 07-02-09 at 01:00

Old Post 06-27-09 00:55 #
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Flesh420
Junior Member


Posts: 118
Registered: 08-05


Finally got it uploaded to the archives.

http://www.doomworld.com/idgames/?id=15771

Old Post 07-02-09 01:00 #
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