Do0minat0r
Loser

Posts: 161
Registered: 06-09 |
Here's my idea:
Create a wad with 9 levels:
-1 level combining E1M1-E1M7 into a single map
-Same for E2M1-E2M7, E3M1-E3M7, E4M1-E4M7, Map01-11 minus Map07, Map12-20, and Map21-29 (7 levels total so far)
-1 level that combines all boss maps together (all M8's in Ultimate Doom, just like D2XTREME Map32, but also Map07 and 30 in Doom II)
-1 secret level that combines all secret levels together (all M9s in Ultimate Doom plus Map31,32 in Doom II)
-Improve architecture of the maps and change progression so that all the combined levels play like one big level (i.e. you can visit any map from E1 and then may have to return to an earlier map to get to what you visited that map for, and this process can be repeated multiple times; in other words , you can and/or have to visit a later level WITHOUT "finishing" an earlier level, to the point that you might have to visit the last level of an episode and then return to the first, or any other combination), perhaps add some new areas to the maps too, especially to make some of the maps look more like their names, but keep it such that the basic styles of all the maps are clearly incorporated within.
-It is a community project (any author can claim any "section" of any map, and there is no limit as to how many authors can be involved in any particular map).
-Release the first level (E1M1-M7 combined) as a demo to see what people think (only work on the first map to begin with, then if the demo map gets good reception from the community, begin work on the other maps).
You'd end up with a revised version of the original PC Doom games (minus Final Doom), squished from 68 levels down to just 9, and I believe most ports should be able to tolerate maps of that size. Any thoughts?
Last edited by Do0minat0r on 06-25-09 at 14:10
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