esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5268
Registered: 01-02 |
myk said:
This is a weasely argument. The issue is people using things they don't have a right to, not that they aren't giving money to id Software (for a PWAD that id didn't make?). You could start a discussion on whether Freedoom's resources are derivative or really free, but that's Freedoom's problem (though it might perhaps sway Snarboo one way or another in respect to including Freedoom resources), and not the addon's.
You're likely to have more problems with sourceports that aren't ZDoom, and that don't ask you which IWAD you want to use on launch. Windows is weird about the order of drag-and-drop behavior (it doesn't seem to just go in the order you click them in, like you'd expect it to), so you're just as likely to get it trying to load Doom.wad as the IWAD with Doom2.wad as an addon, which of course wouldn't work.
I'm suspicious here though, how is adding the DOOM IWAD as a PWAD different from adding the DOOM texture rip WAD? In both cases you'll have to add the same amount of additional WADs. I just dragged both IWADs onto ZDoom 2.2.0, chose DOOM II in the pop-up launcher, started Map01, then opened the console and went to E1M1.
In addition to what I said above about most ports not asking which one you want to treat as the IWAD, and about weird drag-and-drop order in Windows making a difference in this case (whereas if the textures were either included in the wad, or the texture wad was included in its folder, the order wouldn't matter), there's also some other issues. For wad organization, it'd mean that in order to drag and drop them together, you'd need to keep your iwads in the same folder as any pwads that need to be loaded with multiple iwads. There's also the fact that, if only one iwad was being used, the sourceport would default to Doom2.wad and you wouldn't need to drag multiple wads at all. Put the textures in the same wad with the maps and all you have to do is drag and drop that single wad (or, depending on how you have things set up, just double-click).
Another is a personal solution, if you tend to use DOOM II PWADs that rely on all of DOOM's resources; prepare a PWAD that contains the DOOM resources, much like the illegal one, for personal use. Additionally, it should be easy to prepare a little batch or app that does this for a user, from their IWAD, making it easy for any such person to create the resource with extracted data.
That's all well and good, if such an idea catches on. It wouldn't make any difference to the 15 years' worth of existing wads that didn't bother with it, but that goes without saying.
If you're going to argue only in terms of practical convenience due to the circumstances (habit and the makeup of ports supposedly make ripping other games more comfortable than loading them both) you might as well suggest we all warez games, too, as from a user's perspective it's more convenient to get stuff for free than to pay for it :p
The difference here is that nearly all of us already own the iwads, so rather than making any meaningful difference it's just adding several layers of inconvenience and hassle to something that's been done without the end-user (the player) having to know or care about it for years now.
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