maggot202
Junior Member
Posts: 216
Registered: 02-08 |
Well, that was a harsh review. Some of my thoughts.
Super Jamie said:
http://i113.photobucket.com/albums/n232/superjamiedotnet/doomtesting/th_tuneup-map11-02.png
The textures on this teleporter (Sector 55) do not scroll evenly left/right and are not aligned. SUPPORT3 cuts off in the middle. The Pain Elemental here is pointless, he can't fire anything and there's only room for him to spawn one Lost Soul on death if he's lucky.
I, too, found weird the texture scrolling. I'd fix it. I don't know if you had bad (good?) luck or it was because i tested this map on gzdoom, but the pain elemental was able to throw me my fair share of lost souls, even spawning three of them when destroyed. The thing that bugged me on this place was the red torch, it blocked the player (not completely, but it was noticeable). I would either widen the corridor or remove the torch.
Super Jamie said:
http://i113.photobucket.com/albums/n232/superjamiedotnet/doomtesting/th_tuneup-map11-03.png
This is dumb.
C'mon... a little LOL here and there never killed anyone.
Super Jamie said:
You can't actually finish the map as the exit door (Linedefs 166 and 245) are SR Door Open instead of DR Door Open.
Here i could open the door with no problem. I'm guessing it was because i tested it with gzdoom, so i had no problems with the shotgun issue you mentioned earlier. Maybe Mr. Freeze tested it with this same engine and not some boom branch?
Super Jamie said:
When I first started this, I almost quit the level and double-checked I hadn't loaded the original. At first it seemed like you'd just gone through and fixed the basic things that were wrong with the map. Some parts are detailed very well (like the room in the first screenshot) but this is hardly "to modern standards":
http://i113.photobucket.com/albums/n232/superjamiedotnet/doomtesting/th_tuneup-map11-00.png
Perhaps you have chosen to work more strictly to what the original author put down, but alot of these maps are expanding areas to make battles better and in some cases chopping the whole level to bits and improving it immensely. Maybe this is something you wish to address, maybe not.
Sadly, i have to agree. This map looked a little plain to me. The map itself shows promise, but it needs more detailing. Maybe you need to play some more maps? Get inspired? (i'd suggest architecture masterpieces, like Zpack, ultimate simplicity, Ultimate torment and torture, and the such). Good luck partner, this may seem harsh, but try to look it in a bright light and get better at mapping. Give it another shot and give this project the best map remake ever.
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