MajorRawne
Member
Posts: 447
Registered: 04-10 |
Well, I've just completed Rawnwood (map 12) on UV, and I've got to say I am completely thrilled by it. I put craploads of hard work into the map and Traversd, guided by invaluable playtesting feedback (cheers lads), has tweaked my vision into a fully playable and, dare I say it, rather awesome experience.
I guess this is the pride everyone feels about their first completed map. The map was all but unplayable without certain fixes to the geography of the map and, critically, the ammo balance, all of which has been completed thanks to those who took on my burden. Not only did Traversd accomplish this not-too-small task, he also stayed true to my vision almost 100% except where my vision was unworkable.
If there is a single issue with the map, it's that there is no need to go through the crusher tunnel (which, if you choose to do so, is the nightmarish experience I'd hoped).
I'm overwhelmed by how awesome the final map turned out to look, with its geography that reorganises itself (eg after you get the red key), with rare crusher ceilings, barrels that hold items and other touches I've always wanted to see in a map.
Anyway, enough gushing about my own map, just thanks to everyone who played it and worked on it, and I hope it is remembered as one of the better maps in the set for whatever reason; only time, and the /Newstuff reviews, will tell.
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