Snarboo
Senior Member

Posts: 1781
Registered: 09-04 |
Everybody knows that most maps from 1994 are pretty terrible, but what if we took maps from the archive that permit modification and then redetailed them?
The purpose of this community wad is to improve on maps from 1994. Most maps from that time had strong layouts, but poor design decisions such as misaligned textures, bad texture choices, hidden doors and mandatory secrets to progress. The aim of this project is to fix those problems and take what was already strong about the original maps and improve it.
The Rules:
- All maps for this project must have permission for modification from the original author.
- Participants may modify a map in any way they see fit. However, the ultimate goal of this project is to work with a strong layout and tune it up to modern standards. Use your common sense: moving a vertex or line so you can better align a texture is okay, but making the map unrecognizable is not. Work with what you have.
- New areas may be added so long as they don't exceed the maps original size. In other words, don't take a small map and bolt on something the size of Deus Volt.
- Custom music may be chosen for your map, so long as it is a midi.
- A custom sky may also be chosen, so long as it is the same size as the original skies.
- You may name your map whatever you like.
- Textures are limited to the Ultimate Doom and Doom 2's texture set.
- The feature set is Boom and Limit Removing. A plain vanilla map or a Boom map are fine. Again, use your common sense.
- This will be for Doom 2. If this project recieves more than 32 maps, they will be placed in a seperate wad.
- Before working on your map, post what map you will be modifying. A link to your map's /idgames page is best, but a link to an outside page or file hosting service with your map is also fine. Please include the text file and post the original author's name.
- You may work on the same map as another person, so don't be afraid about someone claiming a map you wanted to work on.
- You may work on more than one map, but I ask you that you finish your current map before starting on your next one.
- When uploading your map, include the original and its text file for comparison.
Deadline:
- All maps must be submitted by April 15th. Submitted maps do not need to be finished, merely submitted for testing.
- All maps must be completed by August 1st. Once all maps have been submitted, they will be tested. It is up to you to improve your map before this deadline.
- If all maps are fully tested and completed before August 1st, the project will be considered finished and uploaded to /idgames.
I recommend consulting Essel's mapping tips and tricks for good ways to detail and texture your map. A set of Ultimate Doom textures taken from Freedoom for Doom 2 can be found here.
Current Testers:
- Talvi
- Super Jamie
- traversd
Submitted Maps:
- Snarboo, Helipad by Sean R. Malloy (Submitted)
- ArmouredBlood, Elements by Henry Chang (Submitted)
- 40oz, Tunnels by Dominique Lavergne (Submitted)
- Krispavera, The Fortified Castle by Dominique Lavergne (Submitted)
- Mr. Freeze, Hades House of Horrors - Part One by Robert Zubek (Submitted)
- maggot202, Melange by Kenneth S. Forte (Submitted)
- tatsurd-cacocaco, Castle to Hell by Richard Dignall (Submitted)
- printz, A Beautiful Day in the Neighborhood? by Grant Monroe (Submitted)
- masayan, Ice Nightmare 2 by VT Ice (Submitted)
- traversd, WILLE1M1.WAD by William Leslie (Submitted)
- 40oz, Ultima 1 by Jon Charlson (Chaff) (Submitted)
- ArmouredBlood, Fort Borg by John C. Boyle (Submitted)
- Mr. Freeze and Krispavera, SWEET.WAD by James Bearden (Submitted)
- walter confalonieri, Nefarious Chateau by Denver J. Curtis (Submitted)
- traversd, ORIGWAD.WAD by Jeffrey Bird (Submitted)
- UOD, SUBWAY.WAD by Neal Ziring (Submitted)
- walter confalonieri, Pie.wad by James Ojaste (Submitted)
- lareman, Hades House of Horrors - Part Two by Robert Zubek (Submitted)
Maps that have not been submitted:
- Solarn, Brian and Craig Sparks Map 3
- SirTimberWolf, Doomsday of the UAC by Leo Martin Lim
- Hellbent, Fortress by Curtis M. Turner II
- maggot202, Command Control by Patrick Hipps
- Spertz, Tiger's Den by Jim Young
- GreyGhost, Xenomorph 'The Complex' by Daniel Griffiths
- Torn, The Bridge of Death by Patrick Wickwire
- Dragonsbrethren, Undersea by Brian Plumb
- Capellan, Rocket Jones Vol. I - The Nest by Joe Cates
- CodenniumRed, TTADOM1.wad by Bilbo, Reepicheep, Technocop, Jonnybag
- 'rf, wetwrkd2.wad by Zen Psychosis
- Snarboo, Brian and Craig Sparks Map 5
- traversd, TECHBASE.WAD by Brandon Reinhart
- Aldaraia, Brian and Craig Sparks' Map 2
- The Lag, The Cistern by Roger Musson
- Malinku, Vampire 5 by Darrell Bircsak
- walter confalonieri, H_HOTEL.WAD by Brian Plumb
- printz, Burg Nideck by Klaus Breuer
- Mr. Freeze, Hades House of Horrors - Part Two by Robert Zubek
- walter confalonieri, PURE EVIL by Doug Ryerson
Missing and improperly formatted maps:
Keep in mind that your map may be relocated based on difficulty. If you would like a map with a special, such as Map 7, please tell me. I would like to avoid using map specials, but at least one map can use them if necessary.
Most importantly, have fun. :)
Some maps to pick from:
Last edited by Snarboo on 03-12-10 at 17:54
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