Super Jamie
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Posts: 2243
Registered: 03-08 |
I am aware of this. You may notice I've manually offset the concrete tiles by a few pixels each linedef around the curved pillar, so the left and right corners end in an even tile.
If that was a proper try, I'd split the METAL up so that the two wall lines end with a dark line on the vertex where the curve begins, and and the left and right sides of the curve have an edge line, probably making the middle have a few pixels of extra space, or different rivet spacing than the wall lines. I'd also vertically align the STARTAN, or move the middle-wall detailing up/down to fit in better with the wall pattern. I'd probably replicate the bottom METAL detailing on the top of the wall, and split the inset METAL details down the middle, and not have them repeat (eg: 64 of vents, 64 of pipes), maybe even use 64 of METAL and 64 of COMPsomething. Changing the light level where I have used LIGHT textures would help too :P
However this is why I said it was a quick crappy example. Don't worry, I've read that thread quite a few times, and even use your wall support tips in my own maps :)
Edit: Like this :P
http://i113.photobucket.com/albums/n232/superjamiedotnet/doom/oldedit3.jpg
Last edited by Super Jamie on 06-28-09 at 04:58
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