Super Jamie
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Posts: 2220
Registered: 03-08 |
Loved it :)
Not as balls-to-the-wall hard as Abyssus, but still has some good tricks up its' sleeve. Sometimes lulls you into a false sense of "haha, this is just demons and imps" then bam- baron trap! I loved picking up the yellow key, just enough room to move, but no chance to stand still.
Knowing your secret style, I went around humping most consoles and computers, and found alot of them. Couldn't get that soulsphere though. I'll try again later.
Your general detailing is getting better, not many vertically-misaligned or oddly-placed textures. I love the fleshy parts you sneak into the maps, it really feels like hell is seeping in around you, crushing the base in its fist. Perhaps some buckling walls would be a good idea as you go deeper into the next few maps? Then again maybe not.
The only part I thought looked odd was the stairs where the roof height mirrors the floor, so looking back down you see lots of little cutoff circuit textures. The roof of the stairwell would probably look better either with no gradient, or just two big blocks rather than many little ones.
spoiler - highlight to read:
The exit crusher was also pretty mean :P
I died there but just had the laugh at my own foolish curiosity.
Bang up awesome job yet again :)
This map in particular reminded me of how good some of the Doom 1 music really is. I wish there were more ExMx PWADs.
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