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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Cant find the Space Starry Texture in TNT.Wad.. Wanna use it for my Custom level Sky
 
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David_Dweedle
Loser


Posts: 318
Registered: 06-09


Can anyone here give me a link to the Sky Texture download? ive googled it but nothing appears.

Old Post 06-30-09 02:53 #
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Super Jamie
Forum Staple


Posts: 2243
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Don't forget to look thru idgames :)

http://www.doomworld.com/idgames/index.php?id=11039

Appending "idgames site:doomworld.com" to your google search helps narrow down results.

Old Post 06-30-09 03:07 #
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David_Dweedle
Loser


Posts: 318
Registered: 06-09



Super Jamie said:
Don't forget to look thru idgames :)

http://www.doomworld.com/idgames/index.php?id=11039

Appending "idgames site:doomworld.com" to your google search helps narrow down results.



Downloading now. Cheers bro. Im attempting to make a Duke 3D E2 style space station for Ultimate Doom(Boom). Thanks again.

Old Post 06-30-09 03:15 #
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Super Jamie
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Cool.

Consider placing a voodoo doll in a fast-crushing sector which gets triggered if you walk off the edge of the station into "space". The effect is alot more convincing (and quicker) than just a damaging sector.

If your space station has outdoors areas which are fall-off-able anyway.

Old Post 06-30-09 07:28 #
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arrrgh
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Posts: 354
Registered: 04-09


Wouldn't a slow-crushing sector work better? A fast crusher might not kill the player in one go, which would look pretty dumb. If you set the ceiling over the voodoo doll to exactly 64 above the floor, there will be no delay between the crusher starting and damage being taken.

Old Post 06-30-09 07:55 #
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Da Spadger
Member


Posts: 259
Registered: 01-06



arrrgh said:
Wouldn't a slow-crushing sector work better? A fast crusher might not kill the player in one go, which would look pretty dumb. If you set the ceiling over the voodoo doll to exactly 64 above the floor, there will be no delay between the crusher starting and damage being taken.


56 units would work better. That's how tall Doomguy is.

Old Post 06-30-09 08:27 #
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arrrgh
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My bad. For some reason I though he was 64 units tall...

Old Post 06-30-09 08:36 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4171
Registered: 03-02


Hexen guys are 64 tall. Doom/Heretic 56.

Old Post 06-30-09 23:52 #
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arrrgh
Member


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Doomguy must be pretty fat if he's more than half as wide as he is tall...

Old Post 06-30-09 23:54 #
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Super Jamie
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Don't forget to aspect-correct :P

Old Post 07-01-09 00:03 #
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David_Dweedle
Loser


Posts: 318
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Dont think i'll have the ability to fall out into space in this Map.. im unsure as how I would do it in the Boom Sourceport.. ive only just figured out how to make Artificial Horizons..

Old Post 07-01-09 00:28 #
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printz
CRAZY DUMB ZEALOT


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Use simultaneous crushers. Place the victim beneath multiple thin crushers.

Old Post 07-01-09 00:29 #
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David_Dweedle
Loser


Posts: 318
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sigh.. this map is starting to look really ugly.. unsure if I will finish it.. might be a Harddrive only wad.. ive learn ALOT of tricks tho on this.. Conveyor Belts + Crushers = Fun.

Old Post 07-01-09 04:10 #
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Super Jamie
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At least you can tell when a map is unreleasable.

Old Post 07-01-09 04:13 #
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David_Dweedle
Loser


Posts: 318
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Super Jamie said:
At least you can tell when a map is unreleasable.


I wont release stuff I know that is junk.

Talk about time consuming setting up a Conveyor belt system with Crushers going up and down.. took me a full 30 minutes to figure out how to get it to work without Hall of Mirrors or parts of the Conveyor belt stoping etc.. good fun learning tho. Ive got like heaps of Test maps flooding my harddrive.. even test maps way back when I was learning how to make Doors lol.

Old Post 07-01-09 22:56 #
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