Do0minat0r
Loser

Posts: 161
Registered: 06-09 |
Wow. I've played Scythe 2 long ago (and it was great, just as everyone else says; all but 2 maps were good [and 1 other map was good but seemed out of place] IMO - see P.S. below for details), and I had totally forgotten about the final 3 maps ever being completed. In fact, I thought Erik was LOOONG gone from the community. But to the point: I loved Scythe 2, and I am so happy to see that the final 3 maps will finally be here! In terms of updates, my strong suggestion would be to release the full product as soon as the 3 maps are done so that we can all enjoy it ASAP and not to mention, can also spot any bugs in those maps as well. Then, after we have time to spot any bugs, work on updating any maps that need them when you have time, and then release it under a slightly different name (my suggestion: Scythe 2 Gold Edition, scythe2g.wad). That way we can enjoy the demos we created of the maps.
BTW, I'm voting yes in the poll, but as I said I really recommend releasing the full product of 32 maps as soon as possible and calling the updated product under the slightly different name.
P.S. I would recommend redoing Map09, Map16, and Map26 (for the "Gold Edition" release). Those were the three levels in the pack I had any notable complaints with. Map09 just seems dissapointingly simple, and I just didn't like the concept of Map16 (mostly no monsters and then suddenly a plasma guy appears), while Map26 really had nothing wrong with it, but it seemed like something out of the first Scythe and felt incredibly simple and out of place compared to the massive maps surrounding it. I also wasn't totally enthused about Map31, but it's a secret level and it certainly is different, and there is nothing technically wrong with it. Also for the Gold Edition or whatever you call it, I would recommend redoing the intermission screens and putting the map names into the automap; most megawads nowadays come complete with that. And maybe for an added kick, put in a ZDoom lump so that on Map32, if played with ZDoom, the sky is the same E1 sky that Map01 of Scythe had, instead of the red hellish sky that Map21-32 of Scythe 2 currently follows. Again, these are all just my suggestions as to how things can be perfected.
Oh, and is One Bloody Night Episode 2 really dead, or is that actually going to be finished/released too?
Last edited by Do0minat0r on 07-03-09 at 14:16
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