RjY
anARCHy
Posts: 754
Registered: 05-02 |
On map25, are the four dark squares inside sector 1459 intentional? I suppose they must be, since they light up and disappear as you press the buttons in the corners of the red key area. Pretty strange, though.
You hint that there is a trick route to the blue key on map14. I believe the only thing this could have meant was that the switch behind the player at the start (linedef 4901) can be pressed, and the lift lowered early. However, it is not, due to the fact that linedef 4894 absorbs the keypresses. I remembered wondering about this at the time.
Hmm, here you say it's intentional, now I don't know what to think. Intentional that the button can be pressed, or intentional that it can't? The fact is, it can be pressed but only in engines like ZDoom that support implicit passuse, and certainly not in a doom2-complevel demo.
Vile claims to have a way to get stuck in map18 - not sure if this is fixed, it's not mentioned above, unless I've missed it of course. Unfortunately the link to the demo seems to be broken so I can't be any more specific about the nature of the bug, but you said back then you were aware of it so maybe you can remember.
Ah, after some more searching, I found another post that had enough of a hint: you can get stuck in sector 374, between the blue bars and those opposite, if you get the red key early, then on the way to the switch that raises sector 374, fall off the ledge, get the rocket launcher so the bars close, run all the way round, and forget to press the switch before trying to run to the exit. Here's a demo. I think even if you had the blue key at that point you'd be screwed, since you can't press the back of the bars because linedef 1562 will eat the keypresses.
Anima found a place to get stuck in map17. The demo link in this post does work, it seems he managed to get onto sector 503, and then ended up trapped between the trees and heads on sticks in sector 700.
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