Kyka
Loser

Posts: 1846
Registered: 06-08 |
gggmork said:
I took forever finding secrets at the end:
http://www.sendspace.com/file/eclrl5
Its mostly a fun map, but these are slight annoyances in my opinion (which doesn't matter since its your map):
*hard to get max cuz nooks/crannies for enemies to hide in
This is true, but I kinda like the fact that if you don't look, they can sneak up from behind.
*invisibility spheres to avoid
But only on the first area. And avoiding them is part of the fun. Also they are useful for all the chaingunners in the second area.
*sometimes not all of those viles warp and a few stay blasting you
Mostly they do warp, and there is cover close enough to make it to if they do stay and try and blast u tho.
*berzerks forcing weapon switch
This I have thought about. For me it makes it fun, seeing as you can get swarmed by demons and spectres, a few times I have actually found it helpful. But seeing as I have released it, then it should be fun for others too, so I might change that.
*the eye switch didn't work one time but usually does
Uggggh.
*the arachnotron step sometimes goes up too far
Not sure what I could do about this. When one of the arch's res arachnotrons and you kill thte last one, it raises that stair by another 16 units. Also this is a known doom bug, if you kill the last two arachno's too close together one after the other, the stair can go up twice.
*would be more fun w/o beginning vanilla 07 area imo
This is a part of a bigger project, so part of the surprise is when you get to level 7, you may think it has defaulted, but when you exit you get a surprise. Or something.
*invisible demons makes rockets too risky/splash damage
I like it, but it probably wouldn't matter to have more of them as demons rather than spectres.
*requires a lot of switch/hunt/memorization especially for n00bs to the map
I actually simplified the switch hunting a lot from the original version, but yeah, this is still a valid point . I don't think it is too unreasonable tho, they are all out in the open, but there is a lot of map to cross to know where they are...
And thanks heaps for the suggestions. And the demo. It was a completely different way than I usually play that map. I was impressed, you know the map better than me, that was a really fast route you took through it. Awesome. :)
Last edited by Kyka on 07-16-09 at 14:06
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