phi108
Member

Posts: 498
Registered: 03-08 |
Old updates in spoiler
spoiler - highlight to read:
EDIT: Newest version, very bottom
EDIT: New version: bottom of post
EDIT: Bug fixed, New DL below
Update:
-You can use the Plasma Coil and Shotgun at the same time, with lower plasma accuracy.
-The Warhammer can now hold 3 shells ready to fire. Each shell is a bit less accurate than the last.
-The RPK has the chaingun 2-bullet firing behavior, for more efficient RPK sniping(not perfectly accurate like the chaingun, though). Works pretty accurately one-handed, as well.
-All pistol and RPK bullets do a bit more damage, and the RPK auto-fire spread is a little bit wider.
-The Heretic RPK can now be used when the shotgun is in the left hand, with less accuracy. The one-handed Heretic Plasma coil has better accuracy than the Doom one-handed plasma.
-Better Shotgun animation when drawing a left-handed pistol.
-Powered up Heretic pistols (similar to a shotgun blast, but from a pistol. Neato!) Heretic's powered dual pistols are pretty powerful now.
-Zombie Plasma Tank can appear in place of an arachnotron, and often a pistol zombie pops out when you destroy it. Thanks Xim, Enjay, and 3drealms!
-Removed alternate archvile death.
-Implemented IWAD-specific sprites in the Ready states of weapons, so now when you cheat or get all weapons, you can never accidentaly switch to a weapon version for the wrong game. You still need to pick the correct class for your iwad, though.
-Oh yeah, and new sounds for the shotguns. I hope I'm not driving anyone crazy with all the sound changes....
EDIT: OLD download
OLD DOWNLOAD: At DRDTEAM, FINALLY: SMWGun9Hf.pk3: http://files.drdteam.org/index.php/...N/smwgun9hf.pk3 9.7 MB
Spring break! So I may have time to get more stuff done.
TO DO:
-oops, I just created some Textures errors deleting old patches. Fix those, and the old inventory item class name bug.
-6 months have passes since I wanted to do it, finally get a tertiary fire mode working.
-More monster knockouts
-try to get everything else done, too.
EDIT: NEW version:
UPDATE: Undoing much of the damage from the previous :
-Two shells for warhammer. First shell slightly more accurate than second. If users are OK with the extra power, you can copy the 3 shell code from the last version.
-Toned down bullet damage, maybe I'll experiment more, and maybe up the damage again with wider bullet spread.
-A bit more vertical spread for one-handed plasma
-Fixed the textures and old inventory errors
-Fixed the weapon icons for the zdoom althud
-Old shotgun sounds are back. Users can switch sounds between last version and this one, if you like certain sounds, sndinfo editing required.
OLD DOWNLOAD: SMWGuns9I.pk3 http://files.drdteam.org/index.php/...A/smwguns9i.pk3 9.7 MB
And the 2 shell warhammer shot does an average of 216 damage, while the SSG did 200 dmg, though the 2 shell sequence does take a bit longer than a SSG reload.
EDIT: NEWEST
UPDATE:
-In Heretic, the Mace can be replaced by a Warhammer, Noisycricket, or both. A warhammer shot uses one arrow and 3 mace ammo.
-New set of pistol sprites for the right hand: Now it doesn't look like there's a casing ejection port on both sides of the barrel.
-Fixed: The Claws were not making a slash sound when hitting a non-bleeder. (In order to allow health-sapping by the claws, they can't make the same sound as hitting walls when hitting non-bleeders)
-Fixed: Randomspawner monsters would spawn even when the gameplay option "no monsters" was set.
Quick Fix:
-Heretic shotgun pickup displays correctly now
NEW DOWNLOAD:SMWGuns9J.pk3: 9.95 MB: http://files.drdteam.org/index.php/...g/smwguns9k.pk3
There are two versions: SMWGuns9M, with many changes, and the experimental SMWGuns9Mglk, which replaces the pistol with a triple burst glock, single fire if you tap the trigger.
SMWGuns9M Update:
-Some sounds are in stereo: right-hand guns are louder in the right ear, left guns louder in the left ear. (only heard in the latest ZDoom SVN, or the latest GZDoom). New Winchester and pistol sounds too, but as usual, I just threw them in. I don't know if I like the new pistol sound.
-The shotguns are more accurate. The Winchester is even better for long range, and the Warhammer is OK for medium range.
-New bullet impact sprite, again thanks to Valve. Now need to add sparks.
-I moved a line of code in the akimbo pistols, so the triggers feel more responsive.
-The Warhammer firing sprites have more visual recoil.
-Re-ripped the RPK so the two-handed RPK is held at the same distance forward as one-handed (it was held closer before).
-I finally played Zen Dynamics. I then stole the Zen grenade, explosion, and sound, replacing my hi-res grenade rip. Thanks Xaser for an amazing arsenal.
-The M79 grenade is affected by gravity, but still has pretty good range. When it ignites, it pitches up, to keep it on-target longer.
-The grenade explosion does a small amount of hitscan shrapnel damage.
-(8 months late) The tertiary fire button finally does something, but not much yet. Press R to put away the current left hand gun, to increase the accuracy with the right-hand RPK, PlasmaCoil, or Winchester. Redefine this button in the bottom of the controls menu.
-The Heretic RPK fires twice as fast as the Dragon Claw, firing 2 bullets per ammo, each bullet doing half damage.
NEW DOWNLOAD: 10 MB: SMWGuns9M.pk3: http://files.drdteam.org/index.php/...y/smwguns9m.pk3
SMWGuns9Mglk Update:
-A glock pistol, fires 1, 2, or 3 shots. Only works with the Winchester alternate fire. Firing bursts increases the recoil, so you have to take more time to aim before firing the next burst. It's a good intermediate between Chaingun and Shotgun behavior. It is sometimes annoying for 2 shots to fire when you only wanted one to fire, I could extend the trigger delay to remedy this. If I want to keep this pistol style, I may find a better model to use.
11 MB: SMWGuns9Mglk.pk3: http://files.drdteam.org/index.php/...mwguns9mglk.pk3
Last edited by phi108 on 05-07-10 at 15:56
|