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phi108
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Posts: 499
Registered: 03-08


TITLE: Shooting Monsters With Guns
"All power corrupts. Firepower is kinda neat."
A Weapon Mod for Doom, Heretic, Chex Quest
by: Phi108
Engines, ZDoom, GZDoom, Skulltag 98a

Features:
-Smooth, true color, high framerate weapon replacements of all Doom weapons.
-Vanilla gameplay, with some new tweaks.
-Heretic compatibility, with weapon behavior modified for balanced Heretic gameplay.
-Chex compatibility
-New doom enemy death effects
-New fullscreen hud, compatible with vanilla status bar replacements.
-Pull out a sidearm with your left hand (press alternate fire button)

Weapons:
-Your bare hands, or very speedy knuckles
-Adamantium claws.
-Makarov pistol, which packs a punch and fires pretty quickly. If you find a second one, use 2 at once. A simple low-power sidearm, pull it out with your left hand while using other guns by pressing the alternate fire button.
-Winchester shotgun. Zombies beware. Works as a high-power sidearm when you press alternate fire with other weapons.
-Warhammer. Staggered firing of two shells, then hold down the fire button to fire one shell at a time, or wait to load two shells.
-RPK. Tap the trigger for maximum accuracy. Hold for 2-4 round bursts for moderate accuracy. Light enough to fire one-handed with your right hand, when you have the SG out with your left.
-M79 launcher. Shoots rocket grenades.
-Plasma coil. Fires unstable plasma bolts that behave strangely after a bit of flying.
-The Noisy Cricket.

To play: Start your game of choice, and select the corresponding character, Doomguy, Corvus, or Chexman. Use the alternate fire button to pull out a weaker weapon with your left hand. Make sure you set the custom alternate attack button.

To disable the new monsters: Rename smwgmons.wad so it doesn't have a .wad extension, so ZDoom won't load it.

THANKS:
Kinsie, Eriance, Vader, others - many alternate death effects from Doom Enhanced and elsewhere
WildWeasel- Many sounds, weapon inspirations
Many more people- Much more stuff

And here is a list of weapon sources. Many thanks to all of these modelers:

RPK: http://www.fpsbanana.com/skins/5254
Winchester, original: http://www.fpsbanana.com/skins/19753
Winchester, reskinned version: http://www.fpsbanana.com/skins/35352
Warhammer: http://www.fpsbanana.com/skins/46851
Plasma Coil: http://www.fpsbanana.com/skins/52601
Pistol: unknown, from a big model replacement pack
Fist: http://www.fpsbanana.com/skins/13052
M79 Launcher: http://www.fpsbanana.com/skins/15278
Noisy Cricket: http://www.fpsbanana.com/skins/33268
Wolverine Claws: http://www.fpsbanana.com/skins/1726


NEW DOWNLOAD: http://www.speedyshare.com/files/23262757/SMWGuns9O.pk3 10 MB

NEW VIDEO, Thanks bashe:
http://www.youtube.com/watch?v=3uHoL48FOjQ



http://img12.imageshack.us/img12/4729/sidearm.png

SCREENSHOTS TAKEN WITH WONDERFUL DOOM
http://img404.imageshack.us/img404/6724/screens2.png

Last edited by phi108 on 07-05-10 at 20:27

Old Post 07-16-09 19:36 #
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StoneFrog
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Posts: 276
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Why does everyone shamelessly recolor Half-Life weapons and Counter-Strike weapons? Not saying it's a bad thing, but it's a bit repetitive.

Old Post 07-16-09 20:03 #
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Pavera
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Who cares, this is pretty freakin' cool. The animations are slick.

Old Post 07-16-09 20:32 #
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EarthQuake
9.5 on the Richter!


Posts: 2710
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That Tau Cannon looks pretty awesome for being a model rip. I'm not too crazy about how the status bar is broken up like that, though. Perhaps you could clean it up a bit more, especially the top right area.

Old Post 07-16-09 20:39 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2574
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Not to steal the thread's thunder or anything, but if you don't like the HUD included with this mod, why not replace it with one of mine?

Old Post 07-16-09 20:59 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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I never use weapon mods but this one wins for its title.

Old Post 07-16-09 22:34 #
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Kyka
Loser


Posts: 1846
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These screenies look cool. I mean, I don't use weapon mods, but if I did, this one looks like a lot of fun.

I really like the look of the death animations too. Awesome.

[edit] also, as Creaphis said, thread title is win. [/edit]

Old Post 07-17-09 04:54 #
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kristus
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StoneFrog said:
Not saying it's a bad thing,
Why not? It is.

Why is the statusbar changed into that? It doesn't make any sense to do that. Except as a proof of that you can do it.

Old Post 07-17-09 05:10 #
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phi108
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Posts: 499
Registered: 03-08


Fixed version

Changes:
-Statusbar health and armor placement switched
-New plasma hit sound
-Weapon code fixes
-Crappy 1994 Demomap (type "map SMWG" in the console, only use if you have no better maps to play). I'll probably remove it, not really needed.
-Sbarinfo location changed ("/sbarinfo/doom.txt" , works with Doom and Chex)

New Download:
http://www.sendspace.com/file/d2ywfp


About the new status bar, it is indeed included as proof that it can be done. I have not yet seen any fullscreen hud that utilizes vanilla statusbar resources. This one uses SBARINFO and TEXTURES lumps, so it compatible with any vanilla replacement statusbar, like the one in Chex Quest or Claustrophobia 1024.

And I gave instructions on disabling the new statusbar or the alternate death effects.

Old Post 07-19-09 03:00 #
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Tamashii
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Posts: 103
Registered: 11-07


this is a really nice wad.

i noticed that the new hud with the bottom left and top right corner gig, the armor and health are swapped.

also, did you think of making a visual replacement of the bfg as well?

great stuff, thanks for making this. that shotgun is so ash. wish there was reloading though.

Old Post 07-20-09 12:18 #
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rf`
Dr. Nosign


Posts: 7759
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StoneFrog said:
Why does everyone shamelessly recolor Half-Life weapons and Counter-Strike weapons? Not saying it's a bad thing, but it's a bit repetitive.

yes but at least these rips look a little better than most others.

Old Post 07-20-09 16:43 #
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Tamashii
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Phi, i was thinking it would be cool to add a secondary to the wolverine claws to block/repel bullets and damage facing you,

Old Post 07-21-09 13:23 #
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phi108
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UPDATE:
-Weapon balance fixes
-Claw damage values reworked
-SBARINFO fixes, fixing the health/armor mixup

NEW DOWNLOAD: http://www.sendspace.com/file/ux34rx 11.6MB


About the claws blocking stuff, I guess that could be done with the frames of the uppercut when the claws are held in front of you, but I'm not sure how. I like to just work on my side-to-side dodging when I'm attacking with the claws.

So far, there are no alt fires, because I like to keep it simple, like the original weapons.

Old Post 07-21-09 15:47 #
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phi108
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UPDATE:
-New Fist replacement, with a fast punch. QuickFist in the code. Now is powered up in Heretic.
-...That's it

OLD: SEE BELOW: New Download: http://www.sendspace.com/file/4kvsnc 12.4 MB


EDIT:
UPDATE:
-Deleted unused claw sprites
-tweaked the claw and shotgun
-Made rocket explosion sprite bigger
-New compatibility instructions, in the CompatOptions directory. Instructions included for KDiZD and Town Infection.(KEYCONF editing neccessary)

NEW Download: http://www.sendspace.com/file/gc5fpa 12.2 MB

NEW Screenshots from Equinox and Chex Quest
http://img24.imageshack.us/img24/3963/screens5.png

Last edited by phi108 on 07-26-09 at 04:04

Old Post 07-22-09 04:49 #
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phi108
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UPDATE:
-All images optimized, halving the file size (12.2-->6.03 MB) Thanks Baghedspidey!
-Tweaked balance a bit

EDIT:
UPDATE:
-Fixed Heretic damage values and balance issues. RPK now has the correct Dragon Claw damage (it was only doing half as much damage). Adamantium Claws now have Powered-up gauntlets behavior, high range and high damage, but you don't get health from enemies.
-Deleted useless wad backup file.

NEW DOWNLOAD: http://www.sendspace.com/file/jntc67 5.88 MB

Last edited by phi108 on 08-04-09 at 05:50

Old Post 08-03-09 16:15 #
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Aaronjw
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I guess I probably am just missing something, but how do you change weapons? I can switch back and forth from the pistol and fist, but not anything else. Scroll wheel doesn't work, and numbers don't work (except on, like I said, pistol and fist).

Also, where might I find a tutorial for making weapons?

Old Post 08-07-09 03:02 #
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WildWeasel
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Aaronjw said:
I guess I probably am just missing something, but how do you change weapons? I can switch back and forth from the pistol and fist, but not anything else. Scroll wheel doesn't work, and numbers don't work (except on, like I said, pistol and fist).

Also, where might I find a tutorial for making weapons?


Do you have the most recent version of ZDoom (2.3.1)? If so, have you tried updating to an SVN build to see if that fixes things?

Old Post 08-07-09 03:41 #
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Aaronjw
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Eh, for some reason, it suddenly started working :p. Thanks though.

My question about weapon making tutorials still stands, though.

Old Post 08-07-09 03:47 #
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phi108
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UPDATE:
-Alternate fire modes added to shotguns and pistol. Pull out a weaker weapon with your left hand to finish off enemies. Other weapon altfires upcoming.
-Fixed RPK behavior
-BUG: The GL renderer messes up some of the alternate fire sequences. This is a bug in the GL TEXTURES code. Use the software renderer to have perfect visuals for the alternate fire.

NEW DOWNLOAD: http://www.sendspace.com/file/01g1vq 5.88 MB


For this method of dual-wielding, you don't just unload with two guns at once. You pull out a weapon with your left hand more suited to the current threat, without putting away your main weapon.

So far, you can pull out your pistol while using the shotguns, or you can punch while using the shotguns or the pistol.

Soon, you will be able to whip out your shotgun with your left hand, and fire it one-handed.


And I'm guessing that this mod should be SVN only. I haven't tested it with 2.3.1.

Old Post 08-07-09 15:44 #
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Lizardcommando
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I like that new alternate firing mode. It's really useful.

Old Post 08-07-09 17:11 #
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Tamashii
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who's awesome? you're awesome. love it.

Old Post 08-07-09 17:42 #
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phi108
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UPDATE:
-Alternate fire modes added to Plasma Rifle and Rocket launcher. The RPK needs more work...

NEW DOWNLOAD: http://www.sendspace.com/file/v9hx5k 5.88 MB

You can now pull out the pistol or punch with the Plasmarifle or RL

Old Post 08-09-09 17:45 #
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Tamashii
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awesome. any further consideration for alt fire on the claws? :3

Old Post 08-10-09 08:42 #
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Phml
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Is it just me, or does it look like the doomguy's forearm is about four feet long when he punches ?

The fist seems too little to me (not to mention bent that way compared to the arm it'd put strain on the wrist) and the arm shape doesn't seem quite right either.

Old Post 08-10-09 12:07 #
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Tamashii
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its the doom guy. seems fine to me.

rip and tear.

Old Post 08-10-09 13:23 #
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phi108
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UPDATE:
-The shotgun is the ultimate sidearm. It is now the alternate fire for the RPK, Rocket Launcher, and Plasma Coil.
-Some heretic fixes. Alternate fire still not fully working in Heretic
-Claw now works with alternate fire, but no different than normal fire.

NEW DOWNLOAD: http://www.sendspace.com/file/e30nlv 6.64 MB

And a picture is a thousand words.....

http://img12.imageshack.us/img12/4729/sidearm.png

Old Post 08-11-09 22:28 #
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Tamashii
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i came.

oh, i noticed the large hadron collider doesnt alert monsters (weapon5). is that intentional?

Old Post 08-12-09 01:04 #
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The Green Herring
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In GZDoom 1.2.01, if you use the alternate fire for the shotgun, you grow a third arm with which to use the pistol. It doesn't happen if you use ZDoom 2.3.1, though.

EDIT (6:12 PM PDT): Weapons 4 and 6 don't alert monsters, either.

__________________
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Last edited by The Green Herring on 08-12-09 at 02:12

Old Post 08-12-09 02:00 #
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phi108
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UPDATE:
-Heretic alternate firing works now
-Fixed weapons to alert monsters
-Sped up shotgun left hand drawing

NEW DOWNLOAD: http://www.sendspace.com/file/5oaf6o

EDIT: The third hand bug is known, I think it is being fixed right now in the GZDoom renderer.

I'll fix the sprite so it works in old versions and Skulltag.

Old Post 08-12-09 02:27 #
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Captain Red
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Ha! Dual wielding is as fun as it looks. Putting a final pistol round into a cacodemon after softening it up with the shotgun made me feel like a stone cold badass!

That third arm growing bug needs to be fixed badly.

Old Post 08-12-09 03:21 #
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