myk
volveré y seré millones

Posts: 14424
Registered: 04-02 |
Solarn said:
But ZDoom IS Doom.
Trying to use the least context as possible, I'd say it's based on it (or the released source). It is DOOM in the sense it runs the DOOM games. Incidentally, I prefer to use DOOM for the games and Doom for the engine. If ZDoom.exe can be ZDoom, Doom.exe can be Doom.
Just because it changes certain small aspects of the engine, the core remains the same.
Whether the aspects it changes are minor or major depends on the eye of the beholder. I mean, someone could say "nah, that's not Doom because of this and that" and another could answer, "okay I see where you're coming from, although I think it's much like Doom because of this and that unlike XYDoom, which changes this and that." This stuff is like arguing whether DOOM 3 is DOOM. It depends on what you're trying to say.
To make it "not Doom", you'd have to change core elements of how the engine behaves, like the 2.5D rendering or the way monster behaviour is handled.
It does do that in various respects, adding jumping, slopes, possibilities that radically change the way stuff behaves, and what not.
saying that it's not Doom belies a purist attitude, which is the very definition of narrow-mindedness.
I like to think I'm an open-minded purist! A guy that doesn't like to place decorations on his furniture or posters on his walls and dresses in relatively simple clothes or only drinks water isn't necessarily a closed-minded person. That mostly depends on how he handles himself when socializing with people that have other habits.
And anyway, if you argue that a certain gameplay is an integral part of Doom, then where does that put all the maps that don't follow that type of gameplay? Is Void Doom then? Or Evil Eye? Or Cyberdreams? Or... you get the idea.
Sometimes you make playing or modding related choices where those integral parts become important to you, which in turn, depending on which aspects you chose, are related to how much you may be interested in this or that mod. And even if you were to choose to stick to more classic or purist stuff for the most part for whatever reason, you can still play others. I personally do that. The bulk of what I play is vanilla or vanilla-like, yet I do play some mods for specific advanced engines when they seem outstanding or particularly different. It's not very different from being quite a fan of a certain game, dedicating much time to it, and more occasionally playing other games.
Besides, the question is like, "wait, so you mostly use ZDoom, so where do you put all the DSDA and COMPET-N demo recordings?" Maybe you check some of them, sometimes, but not in the same way some competitive player or demo fan might.
The mods don't go anywhere because this is a subjective choice. A good deal of the community will still be looking for mods that make lots of changes, even if some don't play them as much.
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