myk
volveré y seré millones

Posts: 14424
Registered: 04-02 |
I get the impression Scythe and Scythe 2 aren't that different. Yes, Scythe is easy at the start and you can quite tell how much harder it is at the end, but while Scythe 2 is harder at the start, it's also much harder than Scythe at the end. And what it doesn't do with plain difficulty, it makes up with longer levels more likely to bring you down at one point or another.
I wouldn't go for something like Darkening 2. It's not bad, but meatier action like in AV and the Scythes is more fun and more friendly to a variety of possibilities, from running through with tricks to murdering everything in the level. Less ammo and health generally shifts game balance to a more uniform plan, as you can't choose to ignore stuff as easily.
I think the increasing difficulty is a good staple of the Scythes, I'd keep it. Alien Vendetta, on the other hand, with its more uniform difficulty, turns out to be very max oriented. I like it, too, but is that what "Scythe" is about?
You should keep the general "Scythe" scheme, but put more attention to skill levels. Start orienting any testers that complain about the difficulty in later levels to test the lower difficulties, so that these are finely tuned, and listen more to the tougher players for UV.
In the text file, note clearly that difficulty increases with the episodes as in the other Scythe releases, and highlight that people should try lower difficulty settings if they found the other releases to be frustrating near the end, instead of telling them to "save often".
Overall, an increasing difficulty somewhere between Scythe and Scythe 2 should be optimal, in my opinion. This should also impact the size of the levels. Don't include anything as big as Scythe2 Map30. Aside from its brutality, it kills Doom+ and it raped our Skulltag server, making it impossible for more than one client to join, and lagging that one, at that.
Assuming you more or less followed this plan, and considering that the two Scythes exist, it should be easy to note on the text file something like "this is somewhat between the two previous WADs of the series in difficulty with a bit more attention on providing tested and balanced difficulty settings" or something like that, allowing users to choose a suitable skill level from the idea.
kristus said:
And just use the UV mode for the one that you think most people would enjoy.
That seems more suitable for skill 3, leaving 2 for those who are relatively bad but still competent (total neophytes can practice some more or use skill 1.) Else the fewer but better players won't have a skill level they find appropriate.
As an aside, the "5 level episode" system already allows you to permit a reasonably high difficulty, since the player only needs to keep it up for less than half a dozen levels. Often, I find Scythe 2 rather brutal as it progresses, but, with that system in mind, and considering I've chosen to try UV, which should not be taken for granted, I'm in no position to complain for the most part... on the contrary.
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