Jodwin
Forum Staple

Posts: 2742
Registered: 02-05 |
myk said:
Can't say I agree, being throttled in there by swarms of fireballs coming from different sides, especially those trailing missiles. Had there been less monsters and an easier way to advance without exposing myself, it would have mattered less. If anything, it increases the task of clearing your way, especially if you're maxing or something like that, exposing you for more time to more attacks. Even if you're just running the mass guarantees more chances of being blocked or nailed by something.
But, for example in Scythe 2 map28's outside area, the revenants are neatly placed on higher platforms while you are given plenty of open space to run around in. All you need to do is run around that area in big uniform circles and the monsters will never hit you, whether they are hell knights, revenants or arachs. Mancs and cybers' splash damage could make a little different, but for the other three monsters mentioned their numbers make very little difference...yeah, you do need to put more effort to dispatching bigger groups, you do need more ammo and there's, theoretically, more chances for mistakes, but since the easiest tactic for dispatching them is so simple making mistakes is actually very difficult.
Thanks to sloppy monster placement in a lot of slaughter maps it's possible to find such "safe routes" that if you move along them in the fight, the monsters will never, or very rarely, hit you. In those cases the monster counts hardly serve to actually increase the difficulty (assuming you're being given enough ammo, of course). It just makes it more boring when you have to run around in circles for so much longer until you may move on to the next area.
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