Insane_Gazebo
Member
Posts: 329
Registered: 12-07 |
If you're wondering why there's a lack of replies, the URL you gave for your site was wrong :P (It's missing the .htm)
You might also want to link the resource .wad, in case people don't have it too.
As for the map itself, I feel it needs some work.
For example, the six Barons sitting on top of that platform only visible from where you've put the rocket launcher - they're not really much of a threat to the player.
Same for the Pain Elementals - the Lost souls can't get through the impassible window.
And, on the flesh textured bridge across the slimepit, if you fall in, you currently can't get out unless you jump.
I also think you should give the Cyberdemon a wider field of view - right now, if one is using a mouse look port, it's fairly easy just to spam BFG's at him from a distance, and there's nothing he can do about it.
I'd also try and force the player to clear out the first room - as it is, currently, you could probably just run straight through until you hit the two Arch-Viles.
Also, why is the megasphere sitting next to what is effectively the exit switch? 0_o
You also have two imps stuck together in one of those large cages. :P
Hope some of this was helpful.
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