Insane_Gazebo
Member
Posts: 329
Registered: 12-07 |
For the most part, this wasn't too bad.
There were a few bugs, but mostly they were minor, such as:
LineDef 108 is facing the wrong way, so the player can't get to the secret.
In the Yellow Skull Key room, some of the monsters which were supposed to warp in, got stuck. I can see you've tagged them for different difficulties and so on, though I think some might be over-lapping one another?
In Sector 247, the secret door is missing a lower texture, and for some reason, is unpegged.
The two corridors which lead to the keys, have those key textures beside the doors, obviously to indicate which key lies further beyond. However, I'll admit I initially thought they were locked, until I checked the map. (I'd probably remove them, a lot of players will assume they're locked, and get confused.)
I think Sector 227, and the surrounding area was supposed to be marked as a secret?
On a positive note, the monster placement, health and ammo, were great. The only exception was the circular cavern room with the Yellow Skull Key - I felt that was a touch cramped, given the player had to use the rocket launcher. (Some players might find this frustrating.)
I think the only other thing to add, were some minor texture alignment issues here and there on things like windows (if you're unsure as how to do this, all you need to do is unpeg the textures), and I'm sure some of the areas would look nicer with a little more detail. (And the circular cavern room, could have certainly used less detail, as cool as it looked.)
Still though, this is by far a crap load better than the first map I ever made. Hope the feedback helps :)
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