Super Jamie
Forum Staple

Posts: 2670
Registered: 03-08 |
For a second map it's not too bad, though it's still in the beginner ranks.
Your areas were really large, like too large. taking pot shots at distant imps and circlestrafing Cacos and Arachnos with the SSG is not really that fun, it gets kinda tedious and makes things too easy, I only got hit like 2 or 3 times in the whole map. The scaling was strange coming into the last two rooms, which were really big in the original and really tiny in your remake.
I found HOMs at the start, same on the other side of the ramp. There's some strange rendering error here in the middle, though it appears okay from other angles? And you missed a roof texture here.
Theme-wise it was pretty good, overly fleshy for just the entrance of hell but there wasn't any massive clashes like oddly-placed techbase textures or whatever. Having some fancy "projectile auto defense system" technology in a location made out of bricks and intestines seemed a bit out of place.
Sadly, I found your map unfinishable without using idclip as the final door into the Baron room (Linedef 664) would only open for me once. I backed away then couldn't open the door again. I assumed you'd just used a D1 instead of DR, however I see this is a Hexen linedef and I don't really know anything about Hexen format so maybe someone else can offer some tips here.
One thing I really did like is the flesh tunnel in my second screenshot, for such a simple construction it looks quite impressive, if a tad garish on the eyes. I paused to look at it and ran up and down it a few times cos I thought it looked pretty cool!
Keep up the mapping and learning, my advice at the moment would be to stick with Boom format until you get things like area size and monster/thing placement a bit better. All the slopes and scripting in the world won't make a flawed map any better.
Also, can Skulltag/ZDoom read rars? Zip is the idgames standard for distributing maps. Keep under 8 characters for your filename and don't put spaces in it. Also, include a text based off UPLTEMPL so we can tell it's MAP01 instead of me wondering why it's not E3M1 or E1M1 and having to open the file in XWE to see how to play it :)
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