LordTyphoon
Newbie

Posts: 6
Registered: 08-04 |
Hello. I am LordTyphoon, also known as Mr.Eltee or Mr.Bojangles, but to most(all(everybody(the world(hello mom)))), not known at all. I don't really post often, if I even post at all.
However, today, I present you with my current brainchild:
The Zeldoom TC for ZDooM-based ports. Zeldoom aims to recreate the original NES game as much as possible, while being in a 3d FPS view. So far, only the dungeons (first and second quest) are aimed to be recreated, but I may end up doing the overworld aswell, perhaps recreating the entire game.
Currently, what is done is:
- Most graphics for Dungeon 1
- Placeholder logo/titlescreen
- Door & Key scripts and key inventory items
- Link player actor
- Stalfos enemy actor & graphics
- Damage invulnerability & knockback
- Dungeon entrance/end statue graphics
- Placeholder sword weapon
http://i30.photobucket.com/albums/c...on/zeldoom3.jpg
http://i30.photobucket.com/albums/c...on/zeldoom2.jpg
http://i30.photobucket.com/albums/c...on/zeldoom1.jpg
I put links to the screenshots because I don't have a clue how to hide stuff in this board and well, they're pretty large. Don't want to incommodate anybody..
I am posting this today to see how much interest people would have for this, or what reactions it can gather. I would also like to see if people would be willing to help later on, as I will probably seek help with some monster actors/graphic making. Some later Zelda monsters would be complicated to recreate in DooM, and well, not being an artist, I'd need help creating 8-bit hud sprites for the weapons.
YouTube WIP #1 video link: http://www.youtube.com/watch?v=89CRiyZpLJo
Sister thread on ZDoom.org: http://forum.zdoom.org/viewtopic.php?f=19&t=23110
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