Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Castle.wad
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 05:37. Post New Thread    Post A Reply
fatal error
Member


Posts: 273
Registered: 04-09


I'm back to advertise my latest "master peice" called castle. I have taken most of the advice from my other post and implied it as best I could in this wad. It consists of 6 decent sized levels All of which follow the castle texture scheme. If you are interested head over to tot comics doom 2 page. totcomics.webs.com

Screenshot
Huh. Even a 441 kb bitmap can cause arguments, so heres a nice little jpeg.
http://totcomics.webs.com/casstel.jpg

It's been brought to my attention that this wad is too hard on certian difficulties, so here's an updated version. (I hope it's better.)
http://www.filefront.com/14240649/CASTLE.zip//

Last edited by fatal error on 08-10-09 at 03:34

Old Post 08-09-09 17:59 #
fatal error is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Pavera
Senior Member


Posts: 1318
Registered: 07-08


Why don't you just link us to a download here? Nonetheless I'll take a look cause I'm very nice.

Old Post 08-09-09 19:43 #
Pavera is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
BlackFish
Forum Spammer


Posts: 4274
Registered: 06-02


http://www.filefront.com/14238685/CASTLE.zip

Old Post 08-09-09 20:31 #
BlackFish is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
kristus
Megablast!


Posts: 9683
Registered: 07-00


I'm not. Screenshots.

Old Post 08-09-09 20:43 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
fatal error
Member


Posts: 273
Registered: 04-09



kristus said:
I'm not. Screenshots.


Just added one.

Old Post 08-09-09 20:52 #
fatal error is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
ArmouredBlood
Senior Member


Posts: 1687
Registered: 05-09


Maps 1 and 3 are the only ones I think I can finish on UV, as the others have so little ammo it's not funny. And after playing a few on HMP the difference of difficulty is very large because of this lack of ammo, like fighting an imp compared to 2 arch-viles and 3 barons. So I ask; did you try UV? Not as in a few tries and it was a little too hard so I focused on HMP, did you try UV on god mode and make sure you can kill EVERYTHING with the ammo you had? I'm leaning towards no. Try asking some friends or people on tot.comics who play doom to try your levels for ammo problems and such, I realize that's probably why you're posting it here but it'd be nice to have SOME testing before making a page for it.

As for architecture, it feels ok. A little basic, no real detail areas, but at the speed you made these levels since your last release I'm not too surprised. I'd suggest taking some time to look at wads with serious detailing, wads like the recent claustraphobia 1024 are great examples because they use so little space for gameplay that they can spend so much more time on details. When you've looked at some of those open them in an editor and see how the mappers made those details, then 'borrow' some for your own maps. It's not really necessary to make an enjoyable map but it makes it easier.

Now, secrets. I saw absolutely none and that's not much of a problem, but it's nice to have at least one or two secrets that will ease the harder difficulties for non-speedrunners. Not much is needed, maybe a backpack behind a middle texture alcove, or a 'slight' (some are sooo obvious) misaligned texture to signal a secret door to an alcove with some armor and ammo.

Just keep making levels and getting critiques, you'll start forming into a good mapper soon enough.

Old Post 08-09-09 21:41 #
ArmouredBlood is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Jodwin
Forum Staple


Posts: 2742
Registered: 02-05


Do not use bmp for screenshots.

Old Post 08-09-09 21:50 #
Jodwin is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
fatal error
Member


Posts: 273
Registered: 04-09



Jodwin said:
Do not use bmp for screenshots.


Why not?

Old Post 08-09-09 22:05 #
fatal error is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Pavera
Senior Member


Posts: 1318
Registered: 07-08


Because the size of that screenshot alone is almost as big as your entire wad.

Old Post 08-09-09 22:21 #
Pavera is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 2036
Registered: 06-09


It's too heavy. A .PNG would be smaller with no perceptible quality loss.

Old Post 08-09-09 22:24 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
ArmouredBlood
Senior Member


Posts: 1687
Registered: 05-09


Blegh. FRAPs doesn't let you chose anything other than BMP for screens in the trial mode and my other screen app doesn't work with skulltag. I'm too poor to upgrade so guess it's prboom shots from now on -.-

Old Post 08-09-09 22:30 #
ArmouredBlood is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
fatal error
Member


Posts: 273
Registered: 04-09



Krispavera said:
Because the size of that screenshot alone is almost as big as your entire wad.


Oh.

Old Post 08-09-09 22:36 #
fatal error is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
fatal error
Member


Posts: 273
Registered: 04-09



ArmouredBlood said:
Blegh. FRAPs doesn't let you chose anything other than BMP for screens in the trial mode and my other screen app doesn't work with skulltag. I'm too poor to upgrade so guess it's prboom shots from now on -.-


Actually a easy way around that is open a frap screeny in paint and save it as a jpeg or png. I didn't do that though because I was in a hurry.

Old Post 08-09-09 22:38 #
fatal error is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Eponasoft
Member


Posts: 452
Registered: 07-09


Hrm...needs a lot of work. There's not nearly enough ammo, since the majority of the enemies don't have drops. I found an area in I think it was MAP05 where you can jump out the window into a dead area. :) That was weird. The Cyberdemon trap was interesting though...with the dropping ceiling that kills it. There were texture problems with the ceiling though. Actually, there are quite a few texture problems scattered throughout the maps. The architecture is certainly a bit better than the water works wad, and has quite a few creative things in it (like the barbecued corpse). It's certainly an improvement over your previous works. My suggestions are threefold: balance out the enemies a bit (a Baron of Hell in MAP01 is lame, for example), add more ammo (or change some of the non-drop enemies to drop enemies), and fix your texture issues that are all over the place.

Old Post 08-09-09 22:45 #
Eponasoft is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Jodwin
Forum Staple


Posts: 2742
Registered: 02-05



ArmouredBlood said:
Blegh. FRAPs doesn't let you chose anything other than BMP for screens in the trial mode and my other screen app doesn't work with skulltag. I'm too poor to upgrade so guess it's prboom shots from now on -.-

Try the print screen button on your keyboard. :P If it doesn't create a shot to the port's directory, then it should at least be on clipboard.

Old Post 08-09-09 22:50 #
Jodwin is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
fatal error
Member


Posts: 273
Registered: 04-09



Eponasoft said:
Hrm...needs a lot of work. There's not nearly enough ammo, since the majority of the enemies don't have drops. I found an area in I think it was MAP05 where you can jump out the window into a dead area. :) That was weird. The Cyberdemon trap was interesting though...with the dropping ceiling that kills it. There were texture problems with the ceiling though. Actually, there are quite a few texture problems scattered throughout the maps. The architecture is certainly a bit better than the water works wad, and has quite a few creative things in it (like the barbecued corpse). It's certainly an improvement over your previous works. My suggestions are threefold: balance out the enemies a bit (a Baron of Hell in MAP01 is lame, for example), add more ammo (or change some of the non-drop enemies to drop enemies), and fix your texture issues that are all over the place.


I'm glad it's improvement that's what I was aiming for. As for monsters, ammo, and difficulty I just realeased an updated version that should help.

Old Post 08-09-09 22:55 #
fatal error is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
ArmouredBlood
Senior Member


Posts: 1687
Registered: 05-09



It's been brought to my attention that this wad is too hard on cetian difficulties, so here's an updated version. (I hoppe it's better.)

It's not too hard there's just too little ammo for the fights you're asking -.- Will try this new version after lunch.

Old Post 08-09-09 23:29 #
ArmouredBlood is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 2036
Registered: 06-09


I had a quick run through your wad on UV, it was actually entertaining so you're definitely improving.

Quick thoughts if you care :

- Overall enough ammo and health, although sometimes too much, sometimes not enough.
- On Map02, both sides of the raising bridge are missing textures, causing HoM effects when it raises.
- On Map03, fighting 2 cyberdemons in a small area is a very sharp increase in difficulty compared to the other fights in your wad, and feels out of place, especially as you don't give enough ammo to kill them on the spot and only 2 stimpaks. You could use archviles instead.
- On Map06, there's no exit. Also, fighting a spidermastermind at close range without cover might be considered unfair by some (I liked it, but I tend to enjoy challenge maps and, to be honest, just like the cybie fight in map03 it felt out of place compared to the rest of your wad).

Old Post 08-09-09 23:52 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
fatal error
Member


Posts: 273
Registered: 04-09



Phml said:
I had a quick run through your wad on UV, it was actually entertaining so you're definitely improving.

Quick thoughts if you care :

- Overall enough ammo and health, although sometimes too much, sometimes not enough.
- On Map02, both sides of the raising bridge are missing textures, causing HoM effects when it raises.
- On Map03, fighting 2 cyberdemons in a small area is a very sharp increase in difficulty compared to the other fights in your wad, and feels out of place, especially as you don't give enough ammo to kill them on the spot and only 2 stimpaks. You could use archviles instead.
- On Map06, there's no exit. Also, fighting a spidermastermind at close range without cover might be considered unfair by some (I liked it, but I tend to enjoy challenge maps and, to be honest, just like the cybie fight in map03 it felt out of place compared to the rest of your wad).



I'm glad you liked it. About the cyberdemon fight, the low ammo factor is there by accident, but helps me because when you pick up the invullnerability orb a crusher crushes both of the cybies. Thats the real twist of that fight. Map06 has no exit because thats the boss and the last level.

Old Post 08-10-09 00:59 #
fatal error is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 2036
Registered: 06-09


I was actually talking about the other 2 cyberdemons, that you encounter earlier on the way to some key.

Old Post 08-10-09 01:23 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
fatal error
Member


Posts: 273
Registered: 04-09



Phml said:
I was actually talking about the other 2 cyberdemons, that you encounter earlier on the way to some key.


Oh. Well in that case don't bother with them, they can't leave there tiny room anyways. If you do want to kill them theres a plasma gun by the key.

Old Post 08-10-09 01:30 #
fatal error is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 2036
Registered: 06-09


Personally, I couldn't care less about killing them or not. I'm just saying it's impossible with the ammo provided in the room as it is - including the plasma gun, there's about 300 cells and killing 2 cybies take ~350 cells with perfect aim, which is, in such an enclosed space, much harder than anything else in the wad.

Old Post 08-10-09 01:40 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
fatal error
Member


Posts: 273
Registered: 04-09



Phml said:
Personally, I couldn't care less about killing them or not. I'm just saying it's impossible with the ammo provided in the room as it is - including the plasma gun, there's about 300 cells and killing 2 cybies take ~350 cells with perfect aim, which is, in such an enclosed space, much harder than anything else in the wad.


Hmmm. You have a point there. My real goal with that room was just to make getting the key more of a challenge.

Old Post 08-10-09 02:18 #
fatal error is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
kristus
Megablast!


Posts: 9683
Registered: 07-00



ArmouredBlood said:
Blegh. FRAPs doesn't let you chose anything other than BMP for screens in the trial mode and my other screen app doesn't work with skulltag. I'm too poor to upgrade so guess it's prboom shots from now on -.-


Seriously. SERIOUSLY. And some people wonder why I got such a bad fucking attitude when dealing with people on the internets...

Here follows, "Kristus tutorial on taking screenshots with pretty much any game engine in the fucking world that got a fucking console... for retards." (Yes that's right, I call you a fucking retard. And the fact that I felt I had to empathize that should tell you something)

1. Bring down the god damn console.

2. Write with the stupid keyboard. bind n screenshot

3. Press the fucking Enter key on the stupid fucking keyboard!

4. Press esc to get rid of the god damn console.

5. Press the fucking N key to take screenshots!

That's the basically universal way.

Skulltag also got the screenshot bind available in the fucking "Customize controls" section.

EDIT: I had to edit this because the first version of the post wasn't disrespectful enough.

Last edited by kristus on 08-10-09 at 02:36

Old Post 08-10-09 02:27 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 2036
Registered: 06-09



Hmmm. You have a point there. My real goal with that room was just to make getting the key more of a challenge.


It is definitely a challenge, as it is. That said, I believe having slightly more ammo in this room wouldn't change that, and not being able to kill all monsters tend to frustrate players sometimes.

Don't get me wrong, I'm not suggesting you change anything, merely relating my experience so you can see if it fits your intended goals or not. Ultimately, it is your map and you should do what you feel is best.


Also, to no one in particular, I think lacking basic social skills fits the definition of a retard more closely than not being able to use a specific tool in a computer video game, by any stretch of the imagination. Your mileage may vary and all that.

Last edited by Phml on 08-10-09 at 03:13

Old Post 08-10-09 03:04 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Pavera
Senior Member


Posts: 1318
Registered: 07-08



kristus said:


Seriously. SERIOUSLY. And some people wonder why I got such a bad fucking attitude when dealing with people on the internets...

Here follows, "Kristus tutorial on taking screenshots with pretty much any game engine in the fucking world that got a fucking console... for retards." (Yes that's right, I call you a fucking retard. And the fact that I felt I had to empathize that should tell you something)

1. Bring down the god damn console.

2. Write with the stupid keyboard. bind n screenshot

3. Press the fucking Enter key on the stupid fucking keyboard!

4. Press esc to get rid of the god damn console.

5. Press the fucking N key to take screenshots!

That's the basically universal way.

Skulltag also got the screenshot bind available in the fucking "Customize controls" section.

EDIT: I had to edit this because the first version of the post wasn't disrespectful enough.



This might be the best thing I've read all day.

Old Post 08-10-09 03:08 #
Pavera is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Mr. Chris
The term is "prehensile"


Posts: 3665
Registered: 07-02


Use Irfanview to quickly convert that hog of a BMP screenshot into a smaller JPG.

Old Post 08-10-09 03:12 #
Mr. Chris is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
ArmouredBlood
Senior Member


Posts: 1687
Registered: 05-09


Thanks kristus.

Old Post 08-10-09 03:21 #
ArmouredBlood is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
maggot202
Junior Member


Posts: 216
Registered: 02-08


Hey man
I've played map01, and i have some advice for you:

You need to lower this ceiling at least by 16 units. I've never seen it looking good. This also applies to the exit, you'll want to lower the floor by at least 16 units. I've not played the other 5 maps, and while map01 looks simple, it's a very good start. Keep mapping and you'll achieve great things in the future.

Old Post 08-10-09 05:12 #
maggot202 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
AveryMaurice
Forum Regular


Posts: 902
Registered: 10-08


Trying this map soon, looks good!

Only thing is it seems that you rushed through this one pretty quickly, even for just 6 maps. So I wont expect supreme detail and accuracy.

Old Post 08-10-09 05:37 #
AveryMaurice is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 05:37. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Castle.wad

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory