LogicDeLuxe
Member
Posts: 628
Registered: 08-03 |
40oz said:
I can't say anything for the exactness of the maps because I never played it before
Then I suggest doing it now.
On the technical side, the original Dark Forces has a 2.5D engine similar to Doom, but with several significant differences.
Here are just the most interesting features it has:
- 3D models. They are only used for a few things, but the usual enemies are still sprites (for performance reasons, I guess). Models are also used for rendering 3D bridges.
- mission objectives. There aren't even exits as we have them in Doom. Once all objectives are fulfilled, you can advance to the next map any time, but you can still spend all the time you want on the current map to search for secrets and collect stuff. And you can still die.
- BSP-less internals allowing overlapping sectors like in RORDoom or Build engine games. (Which would be a tough challenge in this TC, I guess, since some maps make extensive use of this feature). Also due to the BSP-less nature, moving sectors is possible, just like in Build. (Which would be an even tougher challenge in this TC)
- Pre and post map cutscene videos. The framerate seems rather low, even at the time the game was new. The game was CD only, yet it is only 70 MB in size for some reason.
What it doesn't have (and thus makes this TC rather interesting):
- Multiplayer
- Highres. It is VGA 320x200 only.
- Savegames. Though stats are saved, which allows to play any map you reached so far.
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