Maes
I like big butts!

Posts: 8664
Registered: 07-06 |
If you are into weird an unusual maps, then you'll surely appreciate Demonstration Game by Michael "Optimus" Kargas. Instead of complex architecture per-se however, that one (ab)uses texture offsets and scrolling in order to produce unusual animation effects like multilayered starfields, interference images, deforming textures, even flag scrollers, typical of early demoscene effects.
A combination of highly geometrical layout and those effect would be t3h h4x.
BTW, are these maps made entirely by hand or with the help of an automated tool like WadC v1.1?
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