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iAmCodeMonkey666
Green Marine


Posts: 34
Registered: 08-09


USS Nomad - Hub 1

Game Type: Sci-Fi, Inspired by RTC-3057
Engine: G-zDoom

Storyline:

You are onboard the USS Nomad, a Research Spaceship Orbiting Mars.
You have no memory of how you got here, or where the ship is headed.
There are no other signs of life on the ship. Everyone has either been killed, or escaped for their life. The ship has been overrun by aliens from another planet, and your only mission is to find your escape, and possibly, your identity.


New Screenshots (26\08\09):
http://i682.photobucket.com/albums/...0826_215725.png

MAP01:
http://i682.photobucket.com/albums/...0826_214135.png
http://i682.photobucket.com/albums/...0826_214200.png
http://i682.photobucket.com/albums/...0826_214158.png
http://i682.photobucket.com/albums/...0826_214222.png
http://i682.photobucket.com/albums/...0826_214415.png
http://i682.photobucket.com/albums/...0826_214346.png
http://i682.photobucket.com/albums/...0826_214404.png
http://i682.photobucket.com/albums/...0826_214634.png
http://i682.photobucket.com/albums/...0826_220003.png
http://i682.photobucket.com/albums/...0826_220007.png
http://i682.photobucket.com/albums/...0826_220016.png

Ignore any other screens on this thread, as the ones above are the final iteration of this level.

-CodeMonkey

Last edited by iAmCodeMonkey666 on 08-27-09 at 03:36

Old Post 08-21-09 04:43 #
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Juiche
I'm not sure what doomguy look like in classic doom, because it have helmet


Posts: 146
Registered: 08-09


when you can post some screenshots of this wad?

Old Post 08-21-09 17:48 #
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iAmCodeMonkey666
Green Marine


Posts: 34
Registered: 08-09



Juiche said:
when you can post some screenshots of this wad?


I am wanting to get at least the first three levels completed.

I will post screenshots by then.

Old Post 08-21-09 23:37 #
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iAmCodeMonkey666
Green Marine


Posts: 34
Registered: 08-09


Screenshots:

MAP01 > Deck 1: Personnel

http://i682.photobucket.com/albums/...0822_004119.png

http://i682.photobucket.com/albums/...0822_004129.png

http://i682.photobucket.com/albums/...0822_004144.png

http://i682.photobucket.com/albums/...0822_004159.png

http://i682.photobucket.com/albums/...0822_004208.png

http://i682.photobucket.com/albums/...0822_004328.png

MAP02 > Deck 2: Hangar

http://i682.photobucket.com/albums/...0822_004401.png

http://i682.photobucket.com/albums/...0822_004407.png

http://i682.photobucket.com/albums/...0822_004436.png

http://i682.photobucket.com/albums/...0822_004541.png

http://i682.photobucket.com/albums/...0822_004547.png

MAP03 > Deck 3: The Bridge

http://i682.photobucket.com/albums/...0822_004617.png

http://i682.photobucket.com/albums/...0822_004622.png

Download: http://www.filefactory.com/file/ah2..._Nomad_Demo_zip

Enjoy, and read the readme file! :)

-CodeMonkey

Old Post 08-22-09 06:25 #
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Nomad
Senior Member


Posts: 1508
Registered: 04-04



The thread title said:
Nomad


http://img.photobucket.com/albums/v82/digital_nomad/emoticons/169e11c3.gif

From the shots, this actually looks kind of dull (mostly the repetitive texture use), but I will check it out tomorrow since it's almost midnight.

Old Post 08-22-09 06:47 #
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iAmCodeMonkey666
Green Marine


Posts: 34
Registered: 08-09



Nomad said:


http://img.photobucket.com/albums/v82/digital_nomad/emoticons/169e11c3.gif

From the shots, this actually looks kind of dull (mostly the repetitive texture use), but I will check it out tomorrow since it's almost midnight.



I am wondering what textures to ease the repetition...


:)

Old Post 08-22-09 07:35 #
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TheMionicDonut
Member


Posts: 590
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there are plenty of texture packs out there

Old Post 08-22-09 13:06 #
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GreyGhost
a ghost... only grey


Posts: 5188
Registered: 01-08


Downloading... slowly... damn big for 3 levels... will check it out shortly.

Probably no need to start a new thread when this one's less than 2 days old.

Old Post 08-22-09 13:40 #
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dutch devil
Forum Spammer


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Why don't you wait with making an thread until you are ready to post screens.

Old Post 08-22-09 13:42 #
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myk
webbed digits


Posts: 14316
Registered: 04-02



dutch devil said:
Why don't you wait with making an thread until you are ready to post screens.
There was another thread with shots. I've merged them so people don't get confused anymore.

IAmCodeMonkey666, please stick to doing one thread for any single project unless otherwise necessary.

Old Post 08-22-09 15:18 #
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Nomad
Senior Member


Posts: 1508
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Once I finally figured out what files I needed to extract to actually play the wad, I noticed HOM on the "vent" right at the start of MAP01:

http://img.photobucket.com/albums/v82/digital_nomad/Doom/th_Screenshot_Doom_20090822_103921.png
http://img.photobucket.com/albums/v...0822_103921.png

And in MAP02, the backside of the blue door has a missing texture:
http://img.photobucket.com/albums/v82/digital_nomad/Doom/th_Screenshot_Doom_20090822_104453.png
http://img.photobucket.com/albums/v...0822_104453.png

All of the extra monsters seem pretty pointless, and many are way out of place; the entire battle in map03 was pretty retarded for that reason, not to mention you don't supply anywhere near enough firepower for it.

My comment before about texture variation, well, I guess it looks fine considering that it takes place in an apparently small space ship--however, it's really cramped which does not make this fun at all to play with all the behemoth monsters you're cramming in there.

Also, with as small as these maps are they could easily all be one single map.

Last edited by Nomad on 08-22-09 at 18:02

Old Post 08-22-09 17:55 #
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iAmCodeMonkey666
Green Marine


Posts: 34
Registered: 08-09



Nomad said:
Once I finally figured out what files I needed to extract to actually play the wad, I noticed HOM on the "vent" right at the start of MAP01:

http://img.photobucket.com/albums/v...0822_103921.png

And in MAP02, the backside of the blue door has a missing texture:

http://img.photobucket.com/albums/v...0822_104453.png

All of the extra monsters seem pretty pointless, and many are way out of place; the entire battle in map03 was pretty retarded for that reason, not to mention you don't supply anywhere near enough firepower for it.

My comment before about texture variation, well, I guess it looks fine considering that it takes place in an apparently small space ship--however, it's really cramped which does not make this fun at all to play with all the behemoth monsters you're cramming in there.

Also, with as small as these maps are they could easily all be one single map.



I am thinking about making these maps much larger, and giving the player more firepower for the enemies.

I realized I was not having fun either, due to them being so small lol.

Old Post 08-22-09 19:22 #
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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 4850
Registered: 08-07


This seems pretty cool minus how small and cluttered the maps are. The maps kinda look like the inside of a submarine.

Old Post 08-23-09 02:52 #
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Pavera
Senior Member


Posts: 1304
Registered: 07-08


The second screenshot for Map01 looks weird, cause the light from that lamp is on the ceiling as well. Why don't you use a light transfer to make that appear only on the floor?


@40oz: Your break is over, go finish Motornerve.

Old Post 08-23-09 03:02 #
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iAmCodeMonkey666
Green Marine


Posts: 34
Registered: 08-09


Here is my newest rendition of MAP01, and I want some critiquing from you guys on how to improve the later levels.

Enjoy!

Download here:
http://www.filefactory.com/file/ah7...level1-redo_zip

Screenshots are in the first post.

-codeMonkey

Old Post 09-09-09 02:36 #
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iAmCodeMonkey666
Green Marine


Posts: 34
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Moderators please delete this thread.

Old Post 02-04-10 01:50 #
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