Doom Marine
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > TNT 2: Devilution (Texture Pack in OP)
Pages (85): « 1 2 [3] 4 5 6 » ... Last »  
Author
All times are GMT. The time now is 10:51. Post New Thread    Post A Reply
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2190
Registered: 01-08


Is the other TNT2 approved by TeamTNT like this is? If not, that would be the one to have to adjust the name in my view.

Anyway, this needs a variation of Wormhole's concept, as that map is one of the defining TNT experiences to me (If you can make a new track for it that one-ups the current one, which makes the atmosphere go through the roof, you will have my respect for a long while). Other such things are the rudimentary beds, computer stations etc that give you a sense of where you are, but no so overly designed that the levle itself is compromised (Others may disagree, but I never got the feeling of "LOOK AT MY MAP, SCREW THE MONSTERS" that I get in some wads that do the same), lots of machinery (MAP06's pistony things, Shipping/Respawning's conveyerbelt, Steel Works's crushers. Alos on Steel Works, that level pushed out out of your comfort zones by forcing you back through a path made to make you think it was one-way only.

Naturallly, thers also one token egyptian level. Just dont make it buggy ;]

Old Post 09-02-09 01:27 #
Ragnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07



Ragnor said:
Is the other TNT2 approved by TeamTNT like this is? If not, that would be the one to have to adjust the name in my view.


To add on to that, proving I have their permission:

http://www.upload3r.com/serve/020909/1251917893.png

The current 3 maps in the demo were just to give everyone a taste. In the next release(Which won't be until it's released), will either have improved versions of those maps, or they will be dropped.

Old Post 09-02-09 20:00 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2644
Registered: 02-02



Whoo said:
I don't think the word ask is demanding.


That doesn't make a difference, you still though you had some sort of priority to ask other team to drop the project or determine that both should fuse. The most funny thing is that you said that you'd have to ask your team about the "fusion", as if the opinion of the other team didn't mind.
Nevermind now, seems that you dropped the idea.

P.S: Yes, I'm also the one from skulltag forums ;-)

Old Post 09-02-09 20:27 #
Vegeta is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07


If you know that I dropped that idea there was no reason for you to bring it up. And I don't give a shit if you're Vegeta from Skulltag.

Old Post 09-02-09 20:31 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


Posts: 2644
Registered: 02-02


I know, just wanted to clarify that using the verb "ask" didn't change a thing about the arrogance of your post.

Old Post 09-02-09 20:33 #
Vegeta is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Antroid
Senior Member


Posts: 1500
Registered: 09-07


I hesitated a bit before posting this, but the screens in the first post didn't really impress me, mostly because of questionable texture work in a lot of places. And the resolution.
(it's actually a common situation when i see a screen which everybody likes and ask myself - who would even make this screenshot and what exactly was he proud of and wanted to show? but there's an equal amount of amazing screens all over the place too, so it's ok)

And then entryway barges in with a whooping 18 screenies and i liked them even less :D Go ahead, call me a troll or envious or something, but it's really funny here for me now. I guess i don't get "true TNT style"...

Old Post 09-02-09 22:08 #
Antroid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Super Jamie
Forum Staple


Posts: 2722
Registered: 03-08


It would obviously disastrous if two consecutive projects made a sequel to the same game using almost the same storyline. Next thing they'll be calling it "Final Doom" or something :P

Old Post 09-02-09 23:22 #
Super Jamie is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07


Got three new in-development shots. These areas aren't done being designed, so don't expect too much from them. I just thought I'd show we are still slowly, but surely mapping.

http://www.upload3r.com/serve/300909/1254355677.jpg

http://www.upload3r.com/serve/300909/1254355773.jpg

http://www.upload3r.com/serve/300909/1254355801.jpg
This one in particular isn't done.

Old Post 10-01-09 01:12 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6610
Registered: 01-02


I beg of you, replace the awful MSPaint barbed wire fences from TNT. Please.

Old Post 10-01-09 04:33 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Joshy
Senior Member


Posts: 1002
Registered: 07-08



esselfortium said:
I beg of you, replace the awful MSPaint barbed wire fences from TNT. Please.

Haha, I have to agree here. They've always sort of bugged me even when I was a 9 year old kid with low standards. :P

Old Post 10-01-09 04:36 #
Joshy is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GreyGhost
Why don't I have a custom title by now?!


Posts: 8755
Registered: 01-08


Barbed wire!! I thought it was a grape vine that had seen better days.

Old Post 10-01-09 11:52 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
t.v.
Junior Member


Posts: 237
Registered: 10-06


I made a replacement for this barbed wire texture in Plutonia2. Feel free to use it.

When the Plutonia2 project started its development it contained many TNT textures, but these were replaced in the end with original material (by me). You can use any of these if you like, though credit would be appreciated :-).

Old Post 10-01-09 13:01 #
t.v. is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07



t.v. said:
I made a replacement for this barbed wire texture in Plutonia2. Feel free to use it.

When the Plutonia2 project started its development it contained many TNT textures, but these were replaced in the end with original material (by me). You can use any of these if you like, though credit would be appreciated :-).



Thanks! I'll look into it, and most likely replace it.

Old Post 10-02-09 00:21 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2190
Registered: 01-08


Now THATS looking like TNT!

Old Post 10-02-09 05:20 #
Ragnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
40oz
Forum Spammer


Posts: 6896
Registered: 08-07


And you guys whined it didn't look enough like Evilution. that barbed wire just SCREAMS tnt all over it.

Old Post 10-02-09 16:11 #
40oz is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11207
Registered: 07-07



40oz said:
And you guys whined it didn't look enough like Evilution. that barbed wire just SCREAMS tnt all over it.

The wire itself is okay, I guess. Though a bit odd.

It's the fence posts that are hideous.

Old Post 10-02-09 16:16 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07


Here's the areas with the barbed wire from PL2(Thanks t.v.!) Also added structures to the third part, and added a part to the second shot.

http://www.upload3r.com/serve/021009/1254516800.jpg

http://www.upload3r.com/serve/021009/1254516857.jpg

http://www.upload3r.com/serve/021009/1254516878.jpg

http://www.upload3r.com/serve/021009/1254516897.jpg

Old Post 10-02-09 21:56 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6610
Registered: 01-02


Much, much better. :)

__________________
essel.spork-chan.net - doom stuff, artwork, and music by esselfortium

Old Post 10-03-09 00:32 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1924
Registered: 05-08


Hell no. Keep the original TNT fence! :D (seriously)

Old Post 10-04-09 05:54 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07



darkreaver said:
Hell no. Keep the original TNT fence! :D (seriously)


The majority of the users vote against it. Sorry, not happening.

Old Post 10-04-09 19:13 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11207
Registered: 07-07


The fence wire could be acceptable, but the fence posts are out of question.

Old Post 10-04-09 19:39 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Woolie Wool
Forum Regular


Posts: 673
Registered: 08-02


Hey, this looks nice! Much better than a certain other TNT 2 project that appeared earlier this year. Some areas look surprisingly intricate for vanilla, although I imagine the visplanes/things/etc. counters make pushing the limits easier than it used to be.

Old Post 10-04-09 20:07 #
Woolie Wool is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Mike.Reiner
Senior Member


Posts: 1186
Registered: 01-05


Oh thank god you replaced that. so much better.

Old Post 10-04-09 21:25 #
Mike.Reiner is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1924
Registered: 05-08


btw: Im interested in contributing with music / midi. So if needed/wanted, PM me.

Old Post 10-05-09 05:37 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07


Progress!

http://www.upload3r.com/serve/121009/1255375305.jpg

http://www.upload3r.com/serve/121009/1255375328.jpg

http://www.upload3r.com/serve/121009/1255375342.jpg

Please remember we can't complete this without your help! We're in desperate need for mappers; most of our mappers are busy with life, and/or other projects. If you're interested in mapping please send me a PM, or email to tnt2@interdoom.com !

Old Post 10-12-09 20:24 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6610
Registered: 01-02


I have to admit that all the colored lights in the latest batch of screenshots strike me as extremely tacky. (I mean, I know it's TNT, but still...) It's up to you of course, but personally I'd go for contrast from brighter materials (whether it be shawn or whatever) and build some lights into your structures in more realistic and visually subtle ways, as highlights.

__________________
essel.spork-chan.net - doom stuff, artwork, and music by esselfortium

Old Post 10-12-09 20:30 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
myk
volveré y seré millones


Posts: 15226
Registered: 04-02


The blue lights in particular look ugly, especially in that relatively bright outside area.

Old Post 10-12-09 21:09 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
kristus
Megablast!


Posts: 10620
Registered: 07-00


Christmas lighting.

Old Post 10-12-09 21:37 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Snarboo
Senior Member


Posts: 2109
Registered: 09-04


I actually kind of like it because it reminds me of TNT so much. :p

Old Post 10-12-09 22:40 #
Snarboo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Whoo
Forum Regular


Posts: 887
Registered: 04-07


Changed the textures:

http://www.upload3r.com/serve/121009/1255384188.jpg

Old Post 10-12-09 22:50 #
Whoo is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 10:51. Post New Thread    Post A Reply
Pages (85): « 1 2 [3] 4 5 6 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > TNT 2: Devilution (Texture Pack in OP)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.