Kyka
Loser

Posts: 1846
Registered: 06-08 |
Whoo said:
Looking nice Kyka! Just remember to fill up those big empty rooms.
Thanks Whoo. Yeah, still a work in progress, the mapping is not far off finished now tho. Thanks for the feedback. I find it funny that someone is telling me of all people to put more detail into my levels. I have gone from too overdetailed to too underdetailed. o_0 Still getting my head around having so many limits everywhere now.
What were they thinking back then?
lol, probably they were thinking 'this has to run on a 386.'
but when we eventually get a texture artist I'll have them make a "damaged" version of the face.
Texture artist eh? Nice. It would be good to see the TNT logo used in a way that doesn't totally suck. I would like to throw around the TNT thing a little bit more in my level, but all except the one on the SHAWN background looks too terrible to use.
Nuxius said:
Use Chocorenderlimits:
Thanks Nux, this was just the thing. Now that I know where the limits are, I can get back to overdetailing everything that moves. :D (joking). Rather than writing batch files and all that guff, I just use this to test the map directly from DB2, which works perfectly. Nice and simple.
Last edited by Kyka on 09-10-10 at 01:25
|