Well that is the texture pack sorted then.
In regards to the maps, I would like to propose a swap.
Rather than make you guys redo all that work, here is what I propose.
(The reason I am proposing this is I would rather see both mapsets have completely unique maps, rather than two mapsets that have similar but different versions of the same maps. Much better for everyone working on the projects, and much better for anyone playing them.)
-In regards to Emzee's 2 maps. (Map 01 and Map 13) I suggest we take one of those each. You guys keep the work I did on map 01, as it is pretty iconic to TNT2 and I won't try and take that. (I'll let you keep the destroyed IOS face patches I did, unless you wanna redo that,) and I will take map 13. This seems fair to me, seeing the amount of work I did on the both of them.
-If you wish, to save you having to redo those maps, you guys can keep my version of Tango's completed map 08, the reworked version of whoo's Map 10 that I did, the version of PC's map 06 that I did, and any changes I made to Mionic's maps 24 and 28, (Assuming he wants to keep them, which he of course is under no obligation to do.) My work on Darkreaver's and Deathevocations map 04 you may keep. Any other work on the maps by me you can use freely. (eg 5, 11, 20, 22, 25, and 30, maybe others, though depending on which versions of these maps you are using I may or may not have done any work on them.)
-I will take the three maps that Alter and I worked on, with Alter's permission of course. (Map 15 which leads to the secret levels, Map 17 which Tarnsman hated so much, and the third, I am not sure which mapslot it was in, but Alter will know which map it is.) Alter said earlier in the thread that these three maps are not being used in TNT2 anyway, so hopefully this shouldn't be taking too much from this project.
Once this is sorted, then we should be free to move forwards independently.
The only other thing I ask is that Megamur, hawkwind, and Ragnor be fully credited for their testing work on many of the maps.
In addition, there was some minor playtesting done by Joshy, Darkreaver and Deathevocation which I would also like credited.
Feel free to credit myself also on whatever of my work, mapping or texture wise, remains in TNT2.
And that should just about cover it.